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PaRaNoiDa1

Problems with my server

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Hello everyone!

few days ago i buyed my first arma server for my clan.

the problem is that i didn't checked how to manage it first...

so i have a few problems that i need your help with:

1. Config file -

i have a standart config file with my server, but i want to put some more stuff into.

can someone please give me a good config file, with a large amount of settings?

or can someone give me a guide with all the lines, and i will chooce only the ones that i want in my server.

2. "Seasion lost" massage -

after i uploaded all the modes that i want in my server, i re-edit the command line:

-config=server.cfg -port=2302 -ip=213.152.170.130 -profiles=E:\game\PaRaNoiDa1\GameServers\TC60256461502124665060771\ -mod=@ACE,ACEX,ACEX_RU,@ACEX_USNavy,@ACRE,@CBA,@CBA_A2,@CBA_OA,@GLT_F16,@GLT_MissileBox,@JayArma2Lib,@mcc_sandbox,@RH_HK416,@rkt_f15,@rkt_f4,@SGW_Israel,@sthud -maxplayers=14

and when i trying to get into the server with modes - after i put the pass and gets in it's givving me this massage "Seasion lost", and gets me out from the server back to the servers list.

but... when i trying to get in without the modes, than everything is working.

do you know what is the problem and how can i fix this?

(i thought it's about the command line or i didn't uploade the modes right.. but i am not sure).

i really need your help, and thanks so much for all the ppl who will help me to run my server :confused:

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All mods shall be seperated with a ; not a ,

-mod=@ACE;@ACEX;@CBA;@CBA_OA;

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now the modes are working

i checked in six updater and see that the server working with the right modes...

than i got in the game and saw the server in the server list. than i tryed to get in but the massage is still there...

but i am sure that now the modes are working...

just need to see why i am getting the "Seasion lost" massage

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It's a fundamental question and you don't know the answer?

When you bought the server presumably you sat down with your mates and thought... hmm, Windows or Linux.

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God damn it. If you dont know if your dedi server is windows or linux how can we help you?

Looking at his command line I can see its windows. And its not dedicated box its game server.

Post your server.cfg arma2oa.rpt and arma2oa.cfg

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about the config file - i solved the problem and edit with the right settings that i want in my server.

now the only problem is about the "Seasion lost" massage.

and as you told - it's a windows server...

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about the config file - i solved the problem and edit with the right settings that i want in my server.

now the only problem is about the "Seasion lost" massage.

and as you told - it's a windows server...

Session lost... only time when this happened to me is when my server crashed due to some reason. So as I said something is wrong with your config. You dont want sensitive info to be shown? Neither do I!. Edit remove passwords and other things you dont want everyone to see and post your configs here in code tags. Your server rpt/log too.

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there is my config file,

p.s - i deleted the server name and passwords..

password =; // password to protect server access

passwordAdmin =; // password to protect admin access

hostname=; // This is the server name that will appear in gamespy

motd[]=

{

"Welcome to the official server of ISR",

"We are glad to have you here",

}; // Welcome message

motdInterval=50; // period between motd rotation

voteThreshold=1.5;

maxPlayers=14;

reportingIP="arma2.master.gamespy.com";

voteMissionPlayers=1; // start voting when 1 players connect

logfile = "MyServer.log";

class Missions

{

};

kickduplicate=1; // do not allow duplicate id

equalModRequired=0; // require equal mod

disableVoN=1;

vonCodecQuality=7;

VonID=1;

timeStampFormat=full;

NetStats=1;

DeathMessages=1;

persistent=0;

BattlEye=0;

regularcheck="{}";

verifySignatures=1;

class Difficulties

{

class Recruit

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 0;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonID = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 0.5;

skillEnemy = 0.8;

precisionEnemy = 0.05;

};

class Regular

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 1;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonId = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 0.5;

skillEnemy = 1;

precisionEnemy = 0.3;

};

class Veteran

{

class Flags

{

3rdPersonView = 1;

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;

clockIndicator = 0;

deathMessages = 1;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 1;

hudGroupInfo = 0;

hudPerm = 0;// Cannot be changed

hudWp = 1;

hudWpPerm = 0;// Cannot be changed

map = 0;

netStats = 1;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;

vonId = 0;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 1;

precisionEnemy = 0.4;

};

class Mercenary

{

class Flags

{

3rdPersonView = 0;// Cannot be changed

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;// Cannot be changed

clockIndicator = 0;// Cannot be changed

deathMessages = 0;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 0;// Cannot be changed

hudGroupInfo = 0;// Cannot be changed

hudPerm = 0;// Cannot be changed

hudWp = 0;// Cannot be changed

hudWpPerm = 0;// Cannot be changed

map = 0;// Cannot be changed

netStats = 0;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;// Cannot be changed

vonID = 0;

weaponCursor = 0;// Cannot be changed

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 1;

precisionEnemy = 0.5;

};

};

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Very. Is that your server.cfg or what?

You have combined here player.arma2oa.profile and server.cfg in one file. Im not sure if it should work like that so Ill post you my configs so you can see how it should be.

server.cfg

//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "My server CO - something.else.here";                 // The name of the server that shall be displayed in the public server list
password = "";                                          // Password for joining, eg connecting to the server
passwordAdmin = "**********";                                    // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "armedass.master.gamespy.com";          // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com";           // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com";           // For Arma2: Operation Arrowhead
logFile = "server_console.log";                         // Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
       "", "",
       "",
       "",
       "", "",
};
motdInterval = 15;                                      // Time interval (in seconds) between each message


// JOINING RULES
//checkfiles[] = {};                                    // Outdated.
maxPlayers = 60;                                        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;                                      // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where $
verifySignatures = 2;                                   // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 $
equalModRequired = 0;                                   // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 90242;                                        // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 0;                                 // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1.5;                                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;                                         // If set to 1, Voice over Net will not be available
vonCodecQuality = 7;                                    // Quality from 1 to 10
persistent = 1;                                         // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "full";                               // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"shor$
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";                                   //
onUserDisconnected = "";                                //
doubleIdDetected = "";                                  //
regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes$


// SIGNATURE VERIFICATION
onUnsignedData = "";            // unsigned data detected
onHackedData = "";                      // tampering of the signature detected
onDifferentData = "";                                   // data with a valid signature, but different version than the one present on server detected

class Missions {
};

player.arma2oa.profile

version=1;
blood=1;
viewDistance=3000;
terrainGrid=50;
singleVoice=0;
gamma=1;
brightness=1;
difficulty="veteran";
difficultymp="veteran";
soundEnableEAX=1;
soundEnableHW=0;
class Difficulties
{
       class Recruit
       {
               class Flags
               {
                       3rdPersonView=1;
                       armor=1;
                       autoAim=0;
                       autoGuideAT=1;
                       autoSpot=1;
                       cameraShake=0;
                       clockIndicator=1;
                       deathMessages=1;
                       enemyTag=0;
                       friendlyTag=1;
                       hud=1;
                       hudGroupInfo=1;
                       hudPerm=1;
                       hudWp=1;
                       hudWpPerm=1;
                       map=1;
                       netStats=1;
                       tracers=1;
                       ultraAI=0;
                       unlimitedSaves=1;
                       vonID=1;
                       weaponCursor=1;
               };
               skillFriendly=0.5;
               precisionFriendly=0.5;
               skillEnemy=0.5;
               precisionEnemy=0.2;
       };
       class Regular
       {
               class Flags
               {
                       3rdPersonView=1;
                       armor=1;
                       autoAim=0;
                       autoGuideAT=1;
                       autoSpot=0;
                       cameraShake=1;
                       clockIndicator=1;
                       deathMessages=1;
                       enemyTag=0;
                       friendlyTag=0;
                       hud=1;
                       hudGroupInfo=1;
                       hudPerm=1;
                       hudWp=1;
                       hudWpPerm=1;
                       map=1;
                       netStats=1;
                       tracers=1;
                       ultraAI=0;
                       unlimitedSaves=1;
                       vonId=1;
                       weaponCursor=1;
               };
               skillFriendly=0.5;
               precisionFriendly=0.5;
               skillEnemy=0.5;
               precisionEnemy=0.2;
       };
       class Veteran
       {
               class Flags
               {
                       3rdPersonView=1;
                       armor=0;
                       autoAim=0;
                       autoGuideAT=0;
                       autoSpot=0;
                       cameraShake=1;
                       clockIndicator=0;
                       deathMessages=1;
                       enemyTag=0;
                       friendlyTag=0;
                       hud=0;
                       hudGroupInfo=0;
                       hudPerm=0;
                       hudWp=1;
                       hudWpPerm=1;
                       map=0;
                       netStats=1;
                       tracers=0;
                      ultraAI=0;
                       unlimitedSaves=0;
                       vonId=1;
                       weaponCursor=0;
               };
               skillFriendly=0.80000001;
               precisionFriendly=0.80000001;
               skillEnemy=0.5;
               precisionEnemy=0.5;
       };
       class Mercenary
       {
               class Flags
               {
                       3rdPersonView=0;
                       armor=0;
                       autoAim=0;
                       autoGuideAT=0;
                       autoSpot=0;
                       cameraShake=1;
                       clockIndicator=0;
                       deathMessages=0;
                       enemyTag=0;
                       friendlyTag=0;
                       hud=0;
                       hudGroupInfo=0;
                       hudPerm=0;
                       hudWp=0;
                       hudWpPerm=0;
                       map=0;
                       netStats=0;
                       tracers=0;
                       ultraAI=0;
                       unlimitedSaves=0;
                       vonID=0;
                       weaponCursor=0;
               };
               skillFriendly=0.98500001;
               precisionFriendly=0.5;
               skillEnemy=0.98500001;
               precisionEnemy=0.2;
       };
};
volumeCD=5;
volumeFX=5;
volumeSpeech=5;

arma2oa.cfg

language="English";
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
Windowed=0;
viewDistance=3000;
terrainGrid=50;
MaxMsgSend=32;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=256;
MaxBandwidth=2147483647;
MinErrorToSend=0.001;
MinErrorToSendNear=0.0099999998;
MaxCustomFileSize=0;

Now if you want to use this copy and save to your files and try it on. Edit server name and other personal data and see if it works for you.

I think your server was crashing thats why you had session lost, and thats why I asked for configs and server rpt which you havent posted yet and where all answers are probably.

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