konyo 14 Posted June 8, 2012 (edited) First of all, sorry for posting yet another topic in this forum :o Im currently come across this error 'Config : Some input at end of file'? Yes Ive had this error sometimes before and its because it normally has an extra '};'. But i really cant see where im wrong this time? :confused: The model is from OFP, so sorry if config is all messed up, could be why. I am in the progress of sorthing through it but cant get any further with this error. Anyway heres the config: class CfgPatches { class P82_Seaking { units[] = {"P82_Seaking", "P82_Seaking2"}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"CAAir","CA_Anims_Char","CAData","CACharacters"}; }; }; class CfgFactionClasses { class P82AA { displayName = "Project 82 Air"; priority = 1; side = TEast; }; }; class CfgRadio { class alr { name = ""; sound[] = {\P82_Seaking\Data\Sound\Altitude.wav, db-60, 1.0}; title = ; }; class warning { name = ""; sound[] = {\P82_Seaking\Data\Sound\warning.wav, db-60, 1.0}; title = ; }; }; class Turrets;//new class MainTurret; class CfgVehicles { class Helicopter; class P82_Seaking: Helicopter { displayName = "Westland SeaKing - HAR.Mk 4"; side = 1; scope = 2; faction = "P82AA"; crew = "BAF_Pilot_MTP"; picture = "\P82_Seaking\Data\ico\Seaking1.paa"; Icon = "\P82_Seakinh\Data\ico\Seaking_ico1.paa"; vehicleClass = "Air"; simulation = "helicopter"; model = "\P82_Seaking\MLV_Seaking.p3d"; maxSpeed = 230; accuracy = 0.0800000; armor = 50; audible = 2; enableManualFire = 0; transportSoldier = 13; hasGunner = 0; driverAction = "ManActUH60Pilot"; cargoAction[] = {"UH60_Cargo02","UH60_Cargo02"}; typicalCargo[] = {"BAF_Soldier_MTP", "BAF_ASoldier_MTP", "BAF_Soldier_AR_MTP"}; rotorBig = vrtule_uh_v; rotorBigBlend = vrtule_uh_v_bl; rotorSmall = vrtule_uh_m; rotorSmallBlend = vrtule_uh_m_bl; nameSound = "chopper"; soundEngine[]={"\P82_Seaking\Data\Sound\Seaking_Engine.wav",3.162278,1}; class Turrets: Turrets//new { class MainTurret: MainTurret { gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerName = "Co-Pilot"; weapons[] = {"FakeWeapon"}; magazines[] = {}; }; }; class Library { libTextDesc = "Project 82s : Falklands MOD SH-3 Seaking Helicopter."; }; dammageHalf[]={ "\P82_Seaking\Data\cglass1.paa", "\P82_Seaking\Data\oh6_window_b.paa", "\P82_Seaking\Data\cglass2.paa", "\P82_Seaking\Data\oh6_window_b.paa", "\P82_Seaking\Data\tableroc.pac", "\P82_Seaking\Data\tabc_d.pac"}; dammageFull[]={ "\P82_Seaking\Data\cglass1.paa", "\P82_Seaking\Data\oh6_window_c.paa", "\P82_Seaking\Data\cglass2.paa", "\P82_Seaking\Data\oh6_window_c.paa", "\P82_Seaking\Data\tableroc.pac", "\P82_Seaking\Data\tableroc_c.pac", "\P82_Seaking\Data\tablerod.pac", "\P82_Seaking\Data\tabd_d.pac"}; class Reflectors { class Left { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="L svetlo"; direction="konec L svetla"; hitpoint="L svetlo"; selection="L svetlo"; size=0.500000; brightness=1.000000; }; class Right { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="P svetlo"; direction="konec P svetla"; hitpoint="P svetlo"; selection="P svetlo"; size=0.500000; brightness=1.000000; }; }; class AnimationSources { class Puertanim { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class Cerrarpuerta { displayName = "Cerrar Puerta"; position = "PArea"; radius = 3.2; condition = "(this animationPhase ""Puertanim"" > 0.5)&& (alive this)"; statement = "this animate [""Puertanim"", 0]"; onlyforplayer = 1; priority = 4; showWindow = 1; }; class Abrirpuerta { displayName = "Abrir puerta"; position = "PArea"; radius = 3.2; condition = "(this animationPhase ""Puertanim"" < 0.5)&& (alive this)"; statement = "this animate [""Puertanim"", 1]"; onlyforplayer = 1; priority = 4; showWindow = 1; }; }; class CargoLight { color[] = {1, 1, 1, 1}; ambient[] = {0.1, 0.6, 0.15, 1}; brightness = 0.7; }; }; }; }; class P82_Seaking2 : P82_Seaking { side = TEast; scope = public; displayName = "Westland SeaKing - HAS.5 FRS.1"; vehicleClass = "Malvinas - Vehiculos"; nameSound = "chopper"; // ??????? accuracy = 0.0800000; model = "\P82_Seaking\MLV_Seaking2.p3d"; picture = "\P82_Seaking\Data\ico\Seaking2.paa"; class Library { libTextDesc = "Project 82s : Falklands MOD SH-3 Seaking Helicopter With Radar."; }; }; }; }; Can anyone help with this? PS: Again sorry to keep posting these threads about stuff, honestly stuck with this now :( Many thanks, konyo Edited June 9, 2012 by konyo Added in new config! Share this post Link to post Share on other sites
konyo 14 Posted June 9, 2012 Small update : Ive updated the config to how i normally do them for ArmA2, but still has the same error: class CfgPatches { class P82_Seaking { units[] = {"P82_Seaking", "P82_Seaking2"}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"CAAir","CA_Anims_Char","CAData","CACharacters"}; }; }; class CfgFactionClasses { class P82AA { displayName = "Project 82 Air"; priority = 1; side = TEast; }; }; class CfgRadio { class alr { name = ""; sound[] = {\P82_Seaking\Data\Sound\Altitude.wav, db-60, 1.0}; title = ; }; class warning { name = ""; sound[] = {\P82_Seaking\Data\Sound\warning.wav, db-60, 1.0}; title = ; }; }; class Turrets;//new class MainTurret; class CfgVehicles { class Helicopter; class P82_Seaking: Helicopter { displayName = "Westland SeaKing - HAR.Mk 4"; side = 1; scope = 2; faction = "P82AA"; crew = "BAF_Pilot_MTP"; picture = "\P82_Seaking\Data\ico\Seaking1.paa"; Icon = "\P82_Seakinh\Data\ico\Seaking_ico1.paa"; vehicleClass = "Air"; simulation = "helicopter"; model = "\P82_Seaking\MLV_Seaking.p3d"; maxSpeed = 230; accuracy = 0.0800000; armor = 50; audible = 2; enableManualFire = 0; transportSoldier = 13; hasGunner = 0; driverAction = "ManActUH60Pilot"; cargoAction[] = {"UH60_Cargo02","UH60_Cargo02"}; typicalCargo[] = {"BAF_Soldier_MTP", "BAF_ASoldier_MTP", "BAF_Soldier_AR_MTP"}; rotorBig = vrtule_uh_v; rotorBigBlend = vrtule_uh_v_bl; rotorSmall = vrtule_uh_m; rotorSmallBlend = vrtule_uh_m_bl; nameSound = "chopper"; soundEngine[]={"\P82_Seaking\Data\Sound\Seaking_Engine.wav",3.162278,1}; class Turrets: Turrets//new { class MainTurret: MainTurret { gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerName = "Co-Pilot"; weapons[] = {"FakeWeapon"}; magazines[] = {}; }; }; class Library { libTextDesc = "Project 82s : Falklands MOD SH-3 Seaking Helicopter."; }; dammageHalf[]={ "\P82_Seaking\Data\cglass1.paa", "\P82_Seaking\Data\oh6_window_b.paa", "\P82_Seaking\Data\cglass2.paa", "\P82_Seaking\Data\oh6_window_b.paa", "\P82_Seaking\Data\tableroc.pac", "\P82_Seaking\Data\tabc_d.pac"}; dammageFull[]={ "\P82_Seaking\Data\cglass1.paa", "\P82_Seaking\Data\oh6_window_c.paa", "\P82_Seaking\Data\cglass2.paa", "\P82_Seaking\Data\oh6_window_c.paa", "\P82_Seaking\Data\tableroc.pac", "\P82_Seaking\Data\tableroc_c.pac", "\P82_Seaking\Data\tablerod.pac", "\P82_Seaking\Data\tabd_d.pac"}; class Reflectors { class Left { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="L svetlo"; direction="konec L svetla"; hitpoint="L svetlo"; selection="L svetlo"; size=0.500000; brightness=1.000000; }; class Right { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="P svetlo"; direction="konec P svetla"; hitpoint="P svetlo"; selection="P svetlo"; size=0.500000; brightness=1.000000; }; }; class AnimationSources { class Puertanim { source = "user"; animPeriod = 2; initPhase = 0; }; }; class UserActions { class Cerrarpuerta { displayName = "Cerrar Puerta"; position = "PArea"; radius = 3.2; condition = "(this animationPhase ""Puertanim"" > 0.5)&& (alive this)"; statement = "this animate [""Puertanim"", 0]"; onlyforplayer = 1; priority = 4; showWindow = 1; }; class Abrirpuerta { displayName = "Abrir puerta"; position = "PArea"; radius = 3.2; condition = "(this animationPhase ""Puertanim"" < 0.5)&& (alive this)"; statement = "this animate [""Puertanim"", 1]"; onlyforplayer = 1; priority = 4; showWindow = 1; }; }; class CargoLight { color[] = {1, 1, 1, 1}; ambient[] = {0.1, 0.6, 0.15, 1}; brightness = 0.7; }; }; }; }; class P82_Seaking2 : P82_Seaking { side = TEast; scope = public; displayName = "Westland SeaKing - HAS.5 FRS.1"; vehicleClass = "Malvinas - Vehiculos"; nameSound = "chopper"; // ??????? accuracy = 0.0800000; model = "\P82_Seaking\MLV_Seaking2.p3d"; picture = "\P82_Seaking\Data\ico\Seaking2.paa"; class Library { libTextDesc = "Project 82s : Falklands MOD SH-3 Seaking Helicopter With Radar."; }; }; }; }; Share this post Link to post Share on other sites
.kju 3245 Posted June 9, 2012 Rapify.exe Version 1.72, Dll 3.91 1.c Line 155 Expected class, define, or varname In other words brackets are messed up. Use notepad++ or any other decent text editor from now on. Share this post Link to post Share on other sites
konyo 14 Posted June 9, 2012 Rapify.exe Version 1.72, Dll 3.91 1.cLine 155 Expected class, define, or varname In other words brackets are messed up. Use notepad++ or any other decent text editor from now on. Only line 155? Thanks will change those brackets later after work, it one too short or one too many? Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 10, 2012 As PvP is saying, use a decent editing program as it shows you matching brackets. Basic editing 101 Share this post Link to post Share on other sites
konyo 14 Posted June 10, 2012 Gnat;2168921']As PvP is saying' date=' use a decent editing program as it shows you matching brackets.Basic editing 101[/quote'] Ok thanks, what do you recommend? Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 11, 2012 I like many use NotePad++ with the old ArmA script plugin Share this post Link to post Share on other sites
konyo 14 Posted June 11, 2012 Ok thanks, will get that. Do you have a link for the ArmA plugin for it too? :) Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 12, 2012 Up in the top corner, called something like "search" :p Share this post Link to post Share on other sites
konyo 14 Posted June 15, 2012 Gnat;2170253']Up in the top corner' date=' called something like "search" :p[/quote']:P Hehe thankyou :) Share this post Link to post Share on other sites