hon0 10 Posted June 7, 2012 Hello. Is there a way to modify these settings? I've done it on the 1.03 with community update 3 and it was great. For people who don't use Auto trim it's a must have ! <FCSComponent type="FCSRotationDamper"> <YawController P="0.2" D="0"/> <PitchController P="0.2" D="0"/> <RollController P="0.2" D="0.00"/> </FCSComponent> Thanks for help, Antoine Share this post Link to post Share on other sites
hon0 10 Posted June 23, 2012 No one can help me on this? :S Share this post Link to post Share on other sites
armored_sheep 56 Posted July 4, 2012 http://community.bistudio.com/wiki/Helicopter_Flight_Model_Config_(XML)#Control_Systems When you edit this part of XML, be shure that you dont need working autotrim/autohover any more... Share this post Link to post Share on other sites
hon0 10 Posted July 4, 2012 (edited) Thanks Armored, but where can I find this .XML? I'm on the latest version. Not beta. Edited July 4, 2012 by hon0 Share this post Link to post Share on other sites
armored_sheep 56 Posted July 6, 2012 You have to unpack PBO. http://forums.bistudio.com/showthread.php?127021-PBO-view HIND data are encrypted, just civilian helicopters XMLs are accesible this way. Share this post Link to post Share on other sites
hon0 10 Posted July 10, 2012 I openend it but can't find the "FCSRotationDamper" line. Now it seems to be different. So I don't know what to change or don't change.. :confused: Share this post Link to post Share on other sites
.kju 3245 Posted July 10, 2012 (edited) FCSRotationDamper seems not defined/used in BI's XML (any longer?). Edited July 10, 2012 by .kju [PvPscene] Removed wrong suggestion Share this post Link to post Share on other sites
hon0 10 Posted July 10, 2012 FCSRotationDamper seems not defined/used in BI's XML (any longer?).Just edit the community addon that has it. Remove all other code in there and tweak FCSRotationDamper as you set fit. Make sure to preserve the class structure and base class definitions. If you post a link to the source, I can do that for you. Cool ! :cool: Here is the C.U 3 light Helicopter .XML And here is the actual one. This is the code I would like to put in it. <FCSComponent type="FCSRotationDamper"> <YawController P="0.2" D="0"/> <PitchController P="0.2" D="0"/> <RollController P="0.2" D="0.00"/> </FCSComponent> 0.2 was cool for me. Anyway then I'll be able to modify as I want. Thanks :D Share this post Link to post Share on other sites
.kju 3245 Posted July 10, 2012 Sorry I got confused a bit. What you need to do is: 1) Unpack the given TKOH pbo that contains the xml, add this section, repack it with preserving the prefix/namespace and load it with a modfolder. OR 2) Unpack it to your TKOH folder with a tool to create the prefix/namespace folder structure, add the section and load the game (do NOT use -noFilePatching parameter in this case) .\TKOH\hsim\Air_US_H\Helicopters_Light\Light-GenHeli600-DesktopSim.xml I think eliteness/extractpbo has the desired behavior for 2) Share this post Link to post Share on other sites
hon0 10 Posted July 10, 2012 I just tried but it crash at game start. The .XML i edited is here ; C:\Program Files (x86)\Steam\SteamApps\common\take on helicopters\AddOns\air_us_h\hsim\air_us_h\helicopters_light Then to repack I done a right click on the Air_us_h folder, and create pbo. Replace the new by the old etc... But it don't seems to work :confused: Share this post Link to post Share on other sites
daikan 1 Posted July 10, 2012 AFAIK you don't have to repack it as pbo. Just create a folder "hsim" in your game root and copy your xml there using the relative path e.g. "air_us_h\helicopter_light\Light-GenHeli400-DesktopSim.xml". It's supposed to override the existing config. Share this post Link to post Share on other sites
.kju 3245 Posted July 10, 2012 You need: .\TKOH\hsim\air_us_h\helicopters_light\* Share this post Link to post Share on other sites
hon0 10 Posted July 11, 2012 It's working ! Thanks :D Share this post Link to post Share on other sites