Double Doppler 10 Posted May 25, 2012 What would be the best way to prepare a project in anticipation for Arma 3? If say, I was writing a mission, which factors would I have to bear in mind? And for addons, what is the best practice too keep them easy to port over Arma 3? I haven't been in touch with the Arma 3 news recently (since january) and I know that java will be used, but would this affect the OO language we currently use for dialogs in Arma 2? I would like to know what all the addon/mission makers are doing regarding Arma 3 at the moment, any helpful feedback would be appreciated. Share this post Link to post Share on other sites
Double Doppler 10 Posted May 27, 2012 Anyone on this? Share this post Link to post Share on other sites
frostwyrm333 1 Posted May 27, 2012 no info right now, wait for E3 and public alpha Share this post Link to post Share on other sites
max power 21 Posted May 27, 2012 Double Doppler As indicated in the ask a moderator thread, please do not spam / bump. "Anyone on this?" does not add to the topic in any way. No more senseless bumping of this topic, please, or else I will close it. If you want to talk about mission making in general, I would suggest the ArmA 2 editting forums.3 Debumping... §5) No SpamWe deem spam as making a thread or posting a reply that has no real worth, is irrelevant, useless and offers nothing to a discussion. Messages of banned members are also considered as spam. If your post/thread is not able to illicit or sustain an in depth conversation then it's spam. This also applies to other areas of the forums such as leaving visitor messages on people's profiles. Spam may be dealt with by post count reduction, PR and/or WL. Share this post Link to post Share on other sites