Heigou 10 Posted May 25, 2012 Basically, my question is, is there a way to change the AI? Like how accurate they are and stuff? I like the AI alot, but their "stats" are just really hard to deal with, whenever I engage, unless we're all behind hard cover and intend to stay there until we die of old age, after 5 seconds, all we'll hear is a loud crack or a burst then one of us drops dead, repeat until we're all dead in under a minute. I've also had occasions where I got pinned down by almost pinpoint accurate MGs shooting at me full auto from 500m and the only reason I wasn't dying was because of hard cover, but the cover itself was turning into swiss cheese. Or the AI that sees you through bushes. Even at night time when the enemy has no NVs or even day time when we're got a good jump on them with a good position, they somehow spot us and instantly zero in to our distance and accurately pick us off all within 5 seconds. As a human, when I have no rangefinder, I have to eyeball the distance, zero in then adjust my shots, the AI (Which are often outnumbering you easily 10:1 in most scenarios) just instantly knows your distance and location and kill you. So, I was just wondering, is there a way to change the AI? I'd really like to either make the AI's accuracy really bad or their accuracy gradually getting better to mimick humans that actually have to adjust their shot until they're properly adjusted and can shoot us more accurately, would make getting up and running way to another cover a much better option than just getting up and dying to the accurate gunfire of everyone within a 2 km radius. Share this post Link to post Share on other sites
max power 21 Posted May 25, 2012 Is this a question about mission scripting or just playing difficulty? Share this post Link to post Share on other sites
Strikor 10 Posted May 25, 2012 Setskill array is what you're looking for. It needs to be run on each unit but there are numerous ways of doing that. Share this post Link to post Share on other sites
Heigou 10 Posted May 25, 2012 (edited) Mission scripting I suppose, it happens to me on all difficulties except the lower one where the AIs are just sitting bricks which is really boring. I just want AI to be smart without having superhuman accuracy the instant they spot you. @Strikor, thank you, that looks awesome, looks like what I might be looking for. Edited May 25, 2012 by Heigou Share this post Link to post Share on other sites
max power 21 Posted May 25, 2012 Well are you making missions or playing missions that are already made? Share this post Link to post Share on other sites
Heigou 10 Posted May 25, 2012 Both, I play missions that are already made aswell as make my own custom scenarios for me and friends. Share this post Link to post Share on other sites
maturin 12 Posted May 25, 2012 The AI don't (ever) see through bushes and don't even hear, much less engage, from over 800m or so. Check the hyperbole at the door and you'll get more help. The best advice I have is to play against equal numbers of enemies. Share this post Link to post Share on other sites
max power 21 Posted May 25, 2012 Well mission editor solutions won't help you in playing missions you don't edit yourself. You can edit the AI skill and other parameters by choosing 'edit' when you select your skill level. I would search the forum regarding tactics. It sounds like you spend a lot of time in enfilade or in the open. For making missions, we can continue with this thread. Share this post Link to post Share on other sites
maturin 12 Posted May 25, 2012 Installing ASR AI can help with pre-made missions. Share this post Link to post Share on other sites
orcinus 121 Posted May 25, 2012 @Heigou: designed for pre-made missions, check out Jedra's Skills Slider as well as ASR_AI. Unlike the settings in the in-game sliders (in the "Difficulty" settings) ASR_AI presets AI skills in detail. Jedra's neat solution enables players to adjust all the AI skills as they choose. Looking at Robalo's default settings for various types of units will give you a good idea of how to tweak any units you place in your own missions, & save you a lot of time in testing. Jedra posted an Excel spreadsheet in the i44 thread a few weeks ago with (IIRC, Robalo's) settings for different unit types. Share this post Link to post Share on other sites