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Bulldog72

MP server and AI difficulty settings...

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In an MP environment where the AI skills are define in the server's profile... what happens to the AI skill values set for individual editor-placed units?

Can I assume those will all be overwritten as to the server's default values?

And what's with the skill of dynamically spawned AI units during a running mission? Do I have to take care of their skills myself or will the server set those straight, too?

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I have no complete answer for you, but I suppose the actual skill level will be calculated with use of both server setting and mission setting. As when you add AIs in mission, and adjust their skill, they will behave different compared to if you use default values. Pimp your AIs and they'll be smarter than the rest (on same server), no matter server settings. Remember same mission can behave different on two different servers due to skill level.

Overlord

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My best guess would be that the editor skill level is multiplied by the options skill level. So if you set down a 50% A.I. in the editor and your skill level is set to 10% in the difficulty options, you'd get a 5% absolute skill level A.I. when playing. This is, however, nothing more than a guess. Another possibility (though not the only one) is that the game might use the difficulty options skill level when the editor A.I. is set to 50%, and uses the editor A.I. level for any other value.

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