konyo 14 Posted May 18, 2012 Quick Question, how can i add the UH1Y's Camera Observer onto my MH-47? So when you go into co-pilot seat you can have an option to use the camera and laser mark targets? :confused: My Camera currently has the named selections: Camera - 'sensors' & '-sensors' Turret which holds Camera - 'sensors_turet' & '-sensors_turet' & Has the Memory points: 'gunnerview', 'sensors', 'sensors_axis', 'sensors_turret' & 'sensors_turret_axis'? If anyone could tell me how, that would be great :D Thanks, Share this post Link to post Share on other sites
max power 21 Posted May 19, 2012 Check out the six config browser and view the uh-1y's config. Share this post Link to post Share on other sites
slatts 1978 Posted May 19, 2012 pretty much making a new turret that has no weapon :) Share this post Link to post Share on other sites
konyo 14 Posted May 19, 2012 Check out the six config browser and view the uh-1y's config. Yeah viewed the UH1Y's config, when that happens its not located to camera and i cant see him in the cockpit? pretty much making a new turret that has no weapon :) & Yeah, done this too :D Just added lasermarker instead Share this post Link to post Share on other sites
slatts 1978 Posted May 19, 2012 not being able to see him sounds like a proxy issue, make sure there is a gunner proxy there Share this post Link to post Share on other sites
max power 21 Posted May 19, 2012 Yeah, not the cargo 1 proxy as per usual, but the proper gunner proxy. I guess that means your helicopter will have 3 gunners. Share this post Link to post Share on other sites
konyo 14 Posted May 20, 2012 Yeah, not the cargo 1 proxy as per usual, but the proper gunner proxy. I guess that means your helicopter will have 3 gunners. Thanks, it is a gunner proxy as i named it to get in co-pilot instead of get in Gunner? Share this post Link to post Share on other sites
konyo 14 Posted May 23, 2012 This is the UH1Y's Co Pilots Obvs config: class CoPilotObs : MainTurret { stabilizedInAxes = "StabilizedInAxesBoth"; proxyIndex = 3; gunnerName = "$STR_GN_UH1Y_CoPilotObs"; gunnerAction = "UH1Y_Gunner02"; gunnerInAction = "UH1Y_Gunner02"; body = "ObsTurret"; gun = "ObsGun"; animationSourceBody = "ObsTurret"; animationSourceGun = "ObsGun"; outGunnerMayFire = true; gunBeg = "gun_end"; // endpoint of the gun gunEnd = "gun_begin"; // chamber of the gun memoryPointGun = "gun_end"; commanding = -1; weapons[] = {"Laserdesignator_mounted"}; magazines[] = {"Laserbatteries"}; primaryGunner = 0; minElev = -80; maxElev = 25; initElev = 0; minTurn = -180; maxTurn = 180; initTurn = 0; gunnerOpticsModel = "\ca\weapons\optika_SOFLAM"; memoryPointGunnerOptics = "commanderview"; gunnerForceOptics = false; gunnerOpticsShowCursor = 0; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.8; minFov = 0.0083; maxFov = 0.8; }; gunnerCompartments = "Compartment2"; startEngine = false; soundServo[] = {"", db-40, 1.0}; memoryPointsGetInGunner = "pos codriver"; memoryPointsGetInGunnerDir = "pos codriver dir"; selectionFireAnim = ""; castGunnerShadow = true; viewGunnerShadow = true; }; I just dont know what do do with the following configs parts? :confused: body = "ObsTurret"; gun = "ObsGun"; animationSourceBody = "ObsTurret"; animationSourceGun = "ObsGun"; gunBeg = "gun_end"; // endpoint of the gun gunEnd = "gun_begin"; // chamber of the gun memoryPointGun = "gun_end"; gunnerCompartments = "Compartment2"; Share this post Link to post Share on other sites
konyo 14 Posted June 3, 2012 Sorry for double post, but anyone? Share this post Link to post Share on other sites