kylania 567 Posted October 19, 2012 I try to use it but i failed , its there any new version? if not can u make a little video explain how u install it and how it works , i tryed with cheat engine it only made the scan The download links are gone, so there's no version apparently. Can't find any mirrors or anything on google either. Share this post Link to post Share on other sites
Guest Posted October 19, 2012 All are of course mirrored on Armaholic.com. Share this post Link to post Share on other sites
kylania 567 Posted October 19, 2012 Missing the fix for MP Script there, only 108 instead of 1081. :) Share this post Link to post Share on other sites
tpw 2314 Posted October 19, 2012 (edited) Hang tight, I will put them up on dropbox SP: https://dl.dropbox.com/u/481663/TPW_HOUSELIGHTS_1081.zip MP: https://dl.dropbox.com/u/481663/TPW_HOUSELIGHTS_1081_MP.zip Edited October 20, 2012 by tpw Share this post Link to post Share on other sites
joao 1 Posted October 20, 2012 (edited) First of all thanks for dont ignore my question and thanks for all u tryed to help me , now i moved or folder @TPW_HOUSELIGHTS_MP to my armas directory , then what is supose to do? also what line or script should i use to cheat engine start it? or is there any phrase? If u can make a video of tutorial would be good my youtube channel is joaofigas1 , or its more better u try to teach me . Note: Im trying to use it on my server of dayz version 1.7.2.6 waiting for reply Regards joao Edited October 20, 2012 by joao Share this post Link to post Share on other sites
kylania 567 Posted October 20, 2012 (edited) ArmA2 has no "cheat engine". This mod also don't list Chernarus as a supported island. Chances are it wouldn't work with DayZ anyway. DayZ is not ArmA2, you should check for addon forums on the DayZ forums for addons for DayZ. :) -- Can't get the new version to work at all actually. Even after fixing the typo in config.cpp it still appears to do nothing in 1.62 Takistan. Edited October 20, 2012 by kylania Share this post Link to post Share on other sites
joao 1 Posted October 20, 2012 Ahh i know that Dayz have some code that broke the lights or they just are turned off , i thought it would work , thanks anyway Share this post Link to post Share on other sites
tpw 2314 Posted October 20, 2012 @joao - chernarus doesn't have many enterable buildings with multiple building positions, so most won't light up. A few sheds and water towers etc might get a light though. @kylania - are you using SP or MP? SP version works fine for me, I've used it for months. Share this post Link to post Share on other sites
kylania 567 Posted October 20, 2012 The new MP mission from the updated dropbox. It gives a Warning Message: Script TPW_HOUSELIGHTS_108MP\init.sqf not found error. I unpbo'd the addon and found in config.cpp a reference to 108 instead of 1081 as in all the other stops. Fixed that, rePBO'd it, no more errors but nothing happened in game either. I tested with Takistan and a single US Rifleman standing in the middle of Los Manara then I ran to the towns east of there. Time was 22:00 and it was dark. Normal street lamps were on everywhere. Share this post Link to post Share on other sites
tpw 2314 Posted October 21, 2012 Yeah there's something awry, both the SP and MP versions used to work perfectly, now only the SP. I've been looking into it and can't track it down immediately, so it might be something subtle. Please bear with me, and use SP in the mean time. Share this post Link to post Share on other sites
ollem 4 Posted October 30, 2012 (edited) The new MP mission from the updated dropbox. It gives a Warning Message: Script TPW_HOUSELIGHTS_108MP\init.sqf not found error. I unpbo'd the addon and found in config.cpp a reference to 108 instead of 1081 as in all the other stops. Fixed that, rePBO'd it, no more errors but nothing happened in game either. I tested with Takistan and a single US Rifleman standing in the middle of Los Manara then I ran to the towns east of there. Time was 22:00 and it was dark. Normal street lamps were on everywhere. Did you modify config.cpp: clientInit = "call compile preprocessFileLineNumbers '\TPW_HOUSELIGHTS_108MP\init.sqf'"; as follows: clientInit = "call compile preprocessFileLineNumbers '\TPW_HOUSELIGHTS_108[color="#FF0000"]1[/color]MP\init.sqf'"; and also changed init.sqf nul = [_hint] execVM "\TPW_HOUSELIGHTS_108MP\tpw_houselights.sqf"; as follows: nul = [_hint] execVM "\TPW_HOUSELIGHTS_108[color="#FF0000"]1[/color]MP\tpw_houselights.sqf"; I did not check yet, but believe this should work. Edited October 30, 2012 by Ollem Share this post Link to post Share on other sites
kylania 567 Posted October 30, 2012 Yup, I'd made both those changes. Share this post Link to post Share on other sites
ollem 4 Posted October 30, 2012 (edited) The answer to the problem is here...PelleJones already provided the solution: http://forums.bistudio.com/showthread.php?134139-TPW-HOUSELIGHTS-automatic-house-light-addon&p=2172613&viewfull=1#post2172613 So besides the 2 errors reported above, the tpwhouselights.sqf in 1081mp version is still missing the required "_housedistance" variable. To fix add around e.g. line 38: // How close player must be to a light to see it at all _housedistance = 250; Edited October 30, 2012 by Ollem Share this post Link to post Share on other sites
froggyluv 2130 Posted November 8, 2012 Hi, Im probably a being a dummy but where is the final script version? Didnt see it on first post Share this post Link to post Share on other sites
ollem 4 Posted November 15, 2012 Hi, Im probably a being a dummy but where is the final script version? Didnt see it on first post Check this post as well as the comments below.. http://forums.bistudio.com/showthread.php?134139-TPW-HOUSELIGHTS-automatic-house-light-addon&p=2162836&viewfull=1#post2162836 Share this post Link to post Share on other sites
pellejones 1 Posted December 31, 2012 We did a nice mission yesterday with a bit tweaked TPW Houselights (changed light distance in script version) on Zargabad. It looks awesome! Please have a look :) (I'm the guy that gives all the orders all the time, and is on point pretty often) Share this post Link to post Share on other sites