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soundblaster

Play sound serverside

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Hey there,

Is it maybe possible to make a trigger run audio on the timer of the server and not the client, cause I got a mosque pray trigger which makes mosques play those praying sounds every 1 hour, but the problem is that its every 1 hour on the client not the server.

this is what I got:

speaker say3D "nam";

Thanks,

Soundblaster

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A real server does not have a soundcard, or sound software running and no speakers attached so no sound possible, so why should server software have this option?! You can play 'ingame' music / sound trough the client only. And for this you have cfgsound or cfgmusic (two different layers). cfgmusic can be turned down by the players as the music slider but the cfgsounds can’t (if you like to hear the enemy). What you want is a sound trigger and for this there have been many other that have done this for you already. All you would have to do is change to the right sounds and implement it in the mission.:

this might help:

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More info about it here but that link larsiano posted should explain it all :).

HAZ

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There is one occasion where you have to use say/say3D on a server too, that's when lipsync is used.

Otherwise you won't see the lips of serverside AI moving (ofc, the sound has to be played with say on the clients too and only there you actually hear it,

only the lips movement is broadcasted and not the sound itself :p).

Xeno

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