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Bulldog72

Trying to test MP missions on localhost machine but failing miserably...

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I was trying to test some MP missions on my own PC (with dedicated server exe) today but I failed to set it all up correctly and need a little help here please...

I can run the dedicated server and connect with first client fine but as soon as I try to connect a 2nd client I am kicked with duplicate CD key message.

Both Battleye and kickduplicate are disabled on the server for this testing of course but my server still boots the 2nd client on sight...

server.cfg:

hostName = "LAN Test Server";
password = "";
passwordAdmin = "foobar";
maxPlayers = 10;
logFile = "logfile_console.log";
voteThreshold = 0.33;
voteMissionPlayers = 3;
reportingIP = "127.0.0.1";
timeStampFormat = "None";
motd[] = {"Welcome to LAN Test Server."};
motdInterval = 3;
vonCodecQuality = 3;
disableVoN = 1;
kickduplicate = 0;
verifySignatures = 0;
persistent = 1;
BattlEye = 0;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onHackedData = "";
onDifferentData = "";
onUnsignedData = "";
regularCheck = "";

class Missions
{
};

Is such a test setup not possible at all? Dedicated LAN server and 2x clients all running on the same PC?

Or did I do something wrong?

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