Dwarden 1125 Posted April 27, 2012 (edited) Download: ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.92364.tar.bz2 ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.92364.tar.bz2 mirror: - CRC32: 156EC9D4 MD5: 7550295F75A251916A8E1BAA1F43CC52 SHA-1: 712AD4B86A2344536D7EB6326D298BB70597980B Last fix: *some crashes and issues across all platforms previous fix: *resolved crash on custom face textures (please verify if custom faces work in MP) *[89964] Fixed: Linux servers were never green in server list. older fix: *resolved long loading times (this time it should work :) ) *resolved issue with "Failed to load TextureHeaderManager" , no need use -noTexHeaders commandline parameter! Warning: This is 1.60 branch release Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.60 first in order to run properly. ideal to combine with latest OA beta client: http://forums.bistudio.com/showthread.php?132224-ARMA-2-OA-beta-build-90242-(1-60-MP-compatible-build-post-1-60-release) Please provide us with feedback to this topic. * this version brings linux in sync with actual windows server improvements and ai/mp fixes ... Arma 2: Operation Arrowhead - Linux Standalone Server 1.60 =============================================================== Copyrigt © 2010 Bohemia Interactive Studio. All rights reserved. For more information please visit http//community.bistudio.com/wiki/ArmA:_Dedicated_Server"]http://community.bistudio.com/wiki/ArmA:_Dedicated_Server[/size[/url]] Installation instructions: ========================== 1. Following programs must have been installed on your Linux-box: tar, gcc. Optional: md5sum (for setup integrity check) 1a. On some verions of Linux (this was reported for RedHat 9 and Gentoo linux 2.4.20) the NSCD deamon must be installed to run ArmA 2 server successfully. Caching of DNS would be sufficient. 2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS (even "dos2unix" translation of text files is not necessary). Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on Windows and "unzip" on Linux. Don't use upper case letters in the ArmA2 directory name (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead may cause some troubles). ArmA2 directory should contain subdirectories "Addons", "Bin", "Campaigns", etc. 3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into the arma2arrowhead directory. Unpack and install it with commands: arma2arrowhead$ tar -xjf server-x.xx.tar.bz2 arma2arrowhead$ ./install Watch the messages - they will inform you whether your installation is successful. 4. Dedicated server can be started in foreground: arma2arrowhead$ ./server Or in background: o$ nohup ./server > out.txt 2> err.txt & [1] <pid> 5. Running server can be stopped by executing: $ kill -s SIGINT <pid> Where <pid> is process-id of mother server thread (printed out in "nohup" command). 6. ArmA2 ArrowHead server has a feature: command-line parameter "-pid=<pid_file>". It causes creation of <pid_file> with PID of root ArmA2 process. If IP port specified in "-port=<nn>" parameter is busy (in usage), ArmA2 will terminate immediately and <pid_file> won't be written.. 7. The "arma2server" script is provided for automatic server start/restart/status query/etc. Please be sure to edit CONFIGURATION PARAMETERS in lines 12 to 18 ! After this is done, install (hard-link?) the script into "/etc/rc.d/init.d/arma2server" file. After that it can be managed by "chkconfig" (see info/man). previous thread about 1.60.90909 beta linux : http://forums.bistudio.com/showthread.php?132719-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-60-90909 Edited April 27, 2012 by Dwarden Share this post Link to post Share on other sites
Overlord 0 Posted April 27, 2012 :) Updated but not tested yet. Share this post Link to post Share on other sites
HitmanFF 6 Posted May 1, 2012 (edited) Wrong conclusion. Edited May 1, 2012 by HitmanFF Share this post Link to post Share on other sites
Jastreb 69 Posted May 20, 2012 (edited) Server still shows yellow icon when launched without addons and red icon with cba and ace2. How can I at least make it not be red? Confirmed custom face working. Edit: If you use requiredBuild = 90242; as suggested server will show red in browser, but you will be able to connect to it. Removing this will make it yellow. Edited May 23, 2012 by _MaSSive Share this post Link to post Share on other sites
jp.black.code 10 Posted May 24, 2012 Is there a scheduled to provide custom memory allocators on Linux dedicated server? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 25, 2012 Is there a scheduled to provide custom memory allocators on Linux dedicated server? no schedule, it's not planned either ... Share this post Link to post Share on other sites
Overlord 0 Posted May 26, 2012 Server still shows yellow icon when launched without addons and red icon with cba and ace2. How can I at least make it not be red?Confirmed custom face working. Edit: If you use requiredBuild = 90242; as suggested server will show red in browser, but you will be able to connect to it. Removing this will make it yellow. I run CWR2, Thirsk and Wintercamo, shows green without PW, yellow key with PW enabled. One issue noticed is new missions (still) often need to be loaded twice to behave correctly. Don't know if it's Nix-related, server-related or "this is just how it is" :) Just have to thanks BIS for magic done with 1.60 :) +1 (yet again). Share this post Link to post Share on other sites
Overlord 0 Posted May 29, 2012 Sorry not to report this issue before, it's from server log: Pre 1.60.92364: 19:15:33 Overlord uses modified data file - Arma 2;Arma 2: Operation Arrowhead;@CBA;@gdt_grass;@stmov;@sthud;@Thirsk;@Winte 19:15:33 Player Overlord connecting. 19:15:33 Player Overlord connected (id=*******). 1.60.92364: 20:46:55 Overlord uses modified data file 20:46:55 Player Overlord connecting. 20:46:56 Player Overlord connected (id=*******). Notice the lack of mods in use? Is it intended? Pre 1.60.92364 all mods was (partly) logged. Starting with BIS required stuff, which fills up most of the (available) space, then what it's room for on that line. With 1.60.92364 it's only logged player's using modified data file. If it's possible I would like a more complete list of players loaded mods, maybe without BIS stuff (which is needed anyway)? Share this post Link to post Share on other sites