VanhA-ICON 11 Posted April 15, 2012 (edited) What ho. Here's my second mission for the I44 mod. co10 @I44 Grounded Goose Download from my repository From Armaholic From Armed Assault Info *Requires: Combined Ops / @I44 v2.61 *Playable side: West / B17 airmen / 10 slots *Location: Merderet *Time : 2:45am with moonlight *Respawn: "GROUP" Your B17 is shot down over forest of merderet by Me262 and you have to send a distress signal to hq using a german radio located somewhere in the forest. Then the team must make their way across the river to access weapon crates held by resistance fighters and take out three german flak bunkers. After completion of that, team will proceed to resistance camp for an extraction. Since UPSMON is enabled don't play a hero but change your position constantly to make it harder to be detected and watch out for german attack dogs. Try to scavenge some rifles before going across the river. It ain't hard when played with caution. CREDITS & THANKS: ----------------- - BIS/BIA for their great simulators. - I44 team - JTF-2 & CiA & ICON for test assistance - Celery for heal script - BigDaddy for guard dogs - The Itch for the flak - Monsada for UPSMON Enjoy! Let me know if any serious bugs. VanhA Edited April 16, 2012 by VanhA-ICON link Share this post Link to post Share on other sites
Variable 322 Posted May 2, 2012 Mission hosted on the Comrades in Arms coop server! Thank you Vanha! Share this post Link to post Share on other sites
armedpuncher 1 Posted June 3, 2012 Hi VanhA, This is a awesome mission, well done. Perfect coop action, especially when playing at the same hour the game is set at. One bit of feedback if I may, we liberated one of the half tracks and it appeared the AI would no longer fire at us, despite there being tons of enemies at close quarters. Otherwise awesome mission, thanks again Share this post Link to post Share on other sites
VanhA-ICON 11 Posted June 3, 2012 Hi VanhA,This is a awesome mission, well done. Perfect coop action, especially when playing at the same hour the game is set at. One bit of feedback if I may, we liberated one of the half tracks and it appeared the AI would no longer fire at us, despite there being tons of enemies at close quarters. Otherwise awesome mission, thanks again Thank you for the kind comments. The AI issue is something I've noticed also during some missions and I suspect the 44 mod itself causing it. Unless it has something to do with UPSMON settings. I'll keep an eye on that issue if I can spot it in other missions as well. Br VanhA Share this post Link to post Share on other sites