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dkraver

Would this be possible to make

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Would it be possible to make a claymore mine where you had the model and took script from and worked on the satchel charge script to make a smaller explosion and maybe blast direction.

Would be great to have a claymore the you could active without destroying the same area as the satchel and also without that much noise.

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Hmmm, good question, i dont really think so, but maybe with HEAVY scripting, you could make a script that simulates a claymore.

as for the sound, you can just make a claymore, use a different model than the satchel charge (theres some models not used in the original OFP), and change the boom sound.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ June 15 2002,00:52)</td></tr><tr><td id="QUOTE">Hmmm, good question, i dont really think so, but maybe with HEAVY scripting, you could make a script that simulates a claymore.

as for the sound, you can just make a claymore, use a different model than the satchel charge (theres some models not used in the original OFP), and change the boom sound.<span id='postcolor'>

Yeah, a good sound of a claymore is the one used in Delta Force Land Warrior. You hear the explosion and then you hear the "pitter-patter" of shrapnel hitting stuff. But I agree that it would take some seriously hardcore scripting to make a directional explosion. Of coarse the real claymore isn't entirely directional (you wouldn't want to stand in back of it as it goes off) just mostly.

Chris G.

aka-Miles Teg<GD>

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the claymore has a pieslice-shaped killzone and a smaller backblast area behind it

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