dkraver 1 Posted June 14, 2002 Would it be possible to make a claymore mine where you had the model and took script from and worked on the satchel charge script to make a smaller explosion and maybe blast direction. Would be great to have a claymore the you could active without destroying the same area as the satchel and also without that much noise. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted June 14, 2002 Hmmm, good question, i dont really think so, but maybe with HEAVY scripting, you could make a script that simulates a claymore. as for the sound, you can just make a claymore, use a different model than the satchel charge (theres some models not used in the original OFP), and change the boom sound. Share this post Link to post Share on other sites
miles teg 1 Posted June 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ June 15 2002,00:52)</td></tr><tr><td id="QUOTE">Hmmm, good question, i dont really think so, but maybe with HEAVY scripting, you could make a script that simulates a claymore. as for the sound, you can just make a claymore, use a different model than the satchel charge (theres some models not used in the original OFP), and change the boom sound.<span id='postcolor'> Yeah, a good sound of a claymore is the one used in Delta Force Land Warrior. You hear the explosion and then you hear the "pitter-patter" of shrapnel hitting stuff. But I agree that it would take some seriously hardcore scripting to make a directional explosion. Of coarse the real claymore isn't entirely directional (you wouldn't want to stand in back of it as it goes off) just mostly. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
PitViper 0 Posted June 15, 2002 the claymore has a pieslice-shaped killzone and a smaller backblast area behind it Share this post Link to post Share on other sites