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AI Heli cant land

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Hi,

In my simple mission AI must land (map South Asia) after flight. Heli flies and when waypoint is set as Scpripted Helicopter > Land (in the terrain), Heli stays in the air, dont land.

Any idea why?

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Hi,

The scripted waypoints only really work for human players. The best way is the following I find;

1. Drop an 'empty' helicopter pad (found in empty/objects). Call it pad1

2. Call your AI helicopter something, say helo1

3. Give helo1 a move waypoint to somewhere close to the landing pad you created.

4. In the onAct field of the move waypoint type helo1 land "pad1"

The AI should now move close to the landing pad and land.

EDIT---> Example Mission

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Jedra, Thank You works perfect!

Is it possible than AI pilots after landing can leave a chooper self?

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As Jedra said, this is the best way to make an heli to land.

Meanwhile, you can only use this command in the act field of a waypoint : nameofheli land"land"

and it should be land anywhere ( on the best area it could be find if you have not set an helipad object ).

http://community.bistudio.com/wiki/land

To make the crew get out of the heli, you should set a waypoint as getout ( not move ), and the crew will leave the heli

http://community.bistudio.com/wiki/setWaypointType

To make an heli fly on auto-hoover in an altitude, set this in the act field WP

this ( or nameohheli ) flyinheight 3 ( 3 = altitude meter );

Any group unit will be able to inboard in the heli

With the trigger radio, you can command the AI heli to do what you want :

a radio trigger to make it land

a radio to make it fly in height

a radio trigger to make move or regroup on the leader

Meanwhile, you should test all what you set, because AI is a little stupid, and it is difficult to do it exactly what you want.

example : you can put an heli pad on the roof of one build, and make it land on it

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There are many ways of doing this and you probably have to approach it a different way for each circumstance.

Here's another example that uses the 'dust-off' procedure. The chopper comes in, lands, kicks out a bunch of contractors and then flies off again without having shut-off the engines. This uses the Transport_Unload waypoint and is useful for combat insertions.

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i haven't yet used all the new WP in TOH, and the unload_transport wp sould be nice. I am going to try it.

When we are going to have all arma2 object in TOH, it would be better to edit complex mission, and i enjoy that.

;-)

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Try some of these alternatives rather than waypoints sometimes also as they work better:

http://community.bistudio.com/wiki/land

"LAND" (complete stop)

"GET IN" (hovering very low, for another unit to get in)

"GET OUT" (hovering low,for another unit to get out)

"NONE" (cancel a landing) Available since ArmA 2 57463 build.

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