spartanhoplite 10 Posted March 24, 2012 Hi, I was wondering that can a helicopter evacuate a remaining of a squad. If so, how can I do it? Thanks for your patience Share this post Link to post Share on other sites
Drongo69 117 Posted March 24, 2012 It is possible with scripting, but OFP helicopter AI is notoriously troublesome. Under exactly what conditions do you want the helicopter to arrive, to land, to leave, etc? Is the evacuated squad player or AI controlled? Is the mission SP or MP? Share this post Link to post Share on other sites
ww2weasel 10 Posted March 24, 2012 http://www.ofpec.com/ed_depot/index.php?action=list&game=OFP look through for existing scripts. look at Pages 6 & 7. Share this post Link to post Share on other sites
spartanhoplite 10 Posted March 24, 2012 It is possible with scripting, but OFP helicopter AI is notoriously troublesome. Under exactly what conditions do you want the helicopter to arrive, to land, to leave, etc? Is the evacuated squad player or AI controlled? Is the mission SP or MP? I want it to: 1) Arrive 2) Land 3) And return to base I am one of the squad and the rest are AI. It is in the Mission Editor so SP Share this post Link to post Share on other sites
nikiller 18 Posted March 24, 2012 hi, I want it to:1) Arrive 2) Land 3) And return to base I am one of the squad and the rest are AI. It is in the Mission Editor so SP Here it is. I wrote a simple chopper extraction script MP/SP compatible. Chopper lands, wait that every alive soldiers get in and return to base. init.sqs ;******************************** ;init Script by Nikiller v0.9b ;contact: nikillerofp@hotm{ail.fr ;[] exec "scriptName.sqs}" ;******************************** nik_host=local server ;----------------------------------------------------------------------------------------- ; Chopper extraction ;----------------------------------------------------------------------------------------- [WestGrp1,WestPilotGrp1,gl_pad1,gl_base1,gl_base1] exec "chopper_extraction.sqs" exit extraction_chopper.sqs ;************************************************************************************* ;Simple Chopper Extraction Script by Nikiller v0.9b ;Extract a group with a chopper and return to base ;Note: Place a game logic named server on the map ;contact: nikillerofp@hotmail.fr ;[extractedGrpName,pilotGroupName,padName,spawnPosName,baseName] exec "scriptName.sqs" ;************************************************************************************* if nik_host then {} else {goto "ende"} _grpe = _this select 0 _grpc = _this select 1 _pad = _this select 2 _pos = _this select 3 _bas = _this select 4 _spawnpos=getPos _pos _initpilot={this setCaptive true; this setCombatMode "BLUE"; this setBehaviour "CARELESS"; {this disableAI _x} forEach ["TARGET","AUTOTARGET"]} _sk=1 _ra="CORPORAL" _pilot="SoldierWPilot" #spawnpilot ~0.5 _pilot createUnit [_spawnpos,_grpc,_initpilot,_sk,_ra] if (({alive _x} count (units _grpc))<2) then {goto "spawnpilot"} #spawnveh ~0.5 _ac="ENGINE ON" _chop="UH60MG" createVehicle [0,0,0] _chop setPos [_spawnpos select 0 ,_spawnpos select 1, 1000] _choppilot=(units _grpc) select 0 _chopgunner=(units _grpc) select 1 _choppilot assignAsDriver _chop _choppilot moveInDriver _chop _choppilot action [_ac,_chop] _chopgunner assignAsGunner _chop _chopgunner moveInGunner _chop _chop setVelocity [0,0,0] _chop flyInHeight 100 ~15 _pp=getPos _pad _dist=200 #movechop ~5 _chop doMove _pp if ((_chop distance _pad>_dist) && (canMove _chop)) then {goto "movechop"} if ((canMove _chop)) then {} else {goto "ende"} ~0.5 [_chop] exec "brake.sqs" _land="GET IN" _group=units _grpe ~0.5 {_x assignAsCargo _chop} forEach _group _chop flyInHeight 1 _chop land _land @ (getPos _chop select 2 < 1.5) || !(canMove _chop) ? !(canMove _chop): goto "ende" _smoke="smokeShellGreen" createVehicle (getPos _chop) #getin ~2 _icount = 0 _num=0 "if (alive _x) then {_num=_num+1}" forEach _group "if (vehicle _x==_chop) then {_icount=_icount+1}" forEach _group if (_icount==_num) then {} else {goto "getin"} #movebase ~3 _chop flyInHeight 100 _chop doMove (getPos _bas) #ende exit I also wrote a smooth brake script to help the chopper to land without braking and turning like mad. brake.sqs if nik_host then {} else {goto "ende"} _u = _this select 0 _i = 0 #loop _speed=speed _u ? _speed<90: goto "ende" _factor=((_speed-10)/_speed) _velocity=velocity _u _u setVelocity [(_velocity select 0)*_factor,(_velocity select 1)*_factor,(_velocity select 2)*_factor] ~0.1 _i=_i+0.1 ? _i<3:goto "loop" #ende exit Here's a demo to show how it works: DEMO LINK cya. Nikiller. Share this post Link to post Share on other sites