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IronEddie

Howto hide LHD on Utes?

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Need some help with hiding the LHD on Utes.

Does anyone have a solution for this problem?

I just do not want to start an Invasion on Utes with a Carrier around ;-)

Thanks in advance.

PS: I did try to use hideObject for all LHD Ids like e.g.

((getMarkerPos "lhdhide") nearestObject 7332) hideObject true;

also tried.

LHD hideObject true; (It says LHD on mouse over)

Maybe I do something wrong here?

Edited by IronEddie

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You can't hide static objects on a map.

hideObject works only with editor placed units/objects.

Edited by W0lle

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You can hide some static objects such as houses but not the LHD.

There is a work around but it's not ideal;

If you place a gamelogic over the LHD and name it gamelogic place this in the init.

LHD = nearestObjects [gamelogic,[],250]; {_x attachto [thing]} forEach LHD; thing  setpos [getpos thing select 0,getpos thing select 1,-500];

Place another object such as empty car next to the LHD and name it thing

The LHD will now be attached to the car which is then placed under ground taking the LHD with it.

Now the reason not to do it, unless you load in a different map other than UTES you won't see the LHD again until you do.

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Thanks for the help, I tested it and it works perfectly for me...

As you wrote... looks like I have to load another island before being able to see the LHD again in a Utes mission without hiding LHD. As there are not too many Utes maps it is a usability problem I can live with. Maybe I should leave a hint in the briefing?! ;-)

So it seems to be possible to get ANY object if the specification is emppty?! Nice finding F2k Sel!

Edited by IronEddie

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