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slatts

is there a hex edit guide?

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ive been searching around for a bit in both arma editing forums for a guide to hex edit units/vehicles in arma where setObjextTexture isnt available

but havnt found any, anyone know of one? or give me a quick how to guide?

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hex-editing, since Maruk stated his opinion on the subject, is a bit of a tabu topic around here...most likely you are NOT going to find the info you require.

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hex-editing, since Maruk stated his opinion on the subject, is a bit of a tabu topic around here...most likely you are NOT going to find the info you require.

oh? didnt read that and didnt know

can you point me to it? would like to read what he had to say

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i really don't wanna search, but irc it is in this thread: http://forums.bistudio.com/showthread.php?105256-Why-Licenses-Do-Matter

EDIT:

in a perfect world, each vehicle from A2 and OA would be hiddenSelection ready. It isn't the case though

thanks

im sure hex-edited models have been released since that thread and i havnt seen much fuss over them which is why it didnt seem like much of a bad thing to do

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Firstly, hex editing has nothing to do with O2. Secondly, has Pufu pointed out:

Answers to what? If hex editing or ripping content from a product and further re-distribute it is allowed?

Of course it is not and it never was for any BI game...

§3) Discussions about copy protection or copying, backing-up, hacking, cracking or reverse engineering of any of BI's products or the products of any other developer will not be tolerated and such discussions will be deleted immediately. Any breach of this rule may result in the poster no longer having access to the forum.

So, maybe it would be better to discuss more legitimate avenues of how to change get the results you want. If you have a specific aim, perhaps we can have a discussion thread about how to meet your goals.

Thread closed.

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