afp 1 Posted February 27, 2012 Win7 x64, patches, i7, NVidia 560, vanilla, medium-high settings. What should I try to get rid of these: http://www.youtube.com/watch_popup?v=Dus_DrTTz8U&vq=hd720 and http://www.youtube.com/watch_popup?v=7xMZHuYTw7g&vq=hd720 Thanks Share this post Link to post Share on other sites
no use for a name 0 Posted February 27, 2012 How much RAM? Also what kind of storage are you using? (hdd or sdd) Share this post Link to post Share on other sites
afp 1 Posted February 27, 2012 16G RAM, fast HDD, I've put it on a SSD but it does the same. I dont think its reading from disk to exchange mipmaps. Share this post Link to post Share on other sites
Atkins 10 Posted February 29, 2012 Consider that an A2 feature. You could try setting Texture Detail to Very High to minimize it. Ps. Rename the topic better Share this post Link to post Share on other sites
afp 1 Posted February 29, 2012 (edited) I think both are fixable. Looks like a glintch in rendering texture somewhere in the engine and not a texture loading lag. Maybe it is related to distance to the camera when zooming in or tolerance of this distance when changing textures. I'm sure its fixable, maybe textures should be updated less often or in better conditions. PS Atkins, if you have any suggestion about the title please let me know. Edited February 29, 2012 by afp Share this post Link to post Share on other sites
jedra 11 Posted February 29, 2012 I used to get this (although not as bad). I fiddled around for a while and found that the following seems to sort it out for me; aTOC=0 in the .cfg file. Video Memory to default in the Graphic options. "-malloc=tbb4malloc_bi" - in the startup line. There is still 'some' texture pop-in when I zoom in with a scope but not very often (in fact I haven't noticed it for a few weeks now). Share this post Link to post Share on other sites
afp 1 Posted February 29, 2012 (edited) I used to get this (although not as bad). I fiddled around for a while and found that the following seems to sort it out for me;aTOC=0 in the .cfg file. Video Memory to default in the Graphic options. "-malloc=tbb4malloc_bi" - in the startup line. There is still 'some' texture pop-in when I zoom in with a scope but not very often (in fact I haven't noticed it for a few weeks now). Thank you, there is definitely a big improvement on vegetation (and overall FPSs) but the issue on rendering buildings still persists (mostly on Takistan buildings). PS Also the vegetation on Cernarus doesnt look that "crowded" anymore....i like it. Edited February 29, 2012 by afp Share this post Link to post Share on other sites
jedra 11 Posted February 29, 2012 (edited) Try some of the other memory allocators; ttb3malloc_bi ttb4malloc_bi tcmalloc_bi nedmalloc_bi jemalloc_bi Each system is different so another one may suit better. Also, if you are using one of the latest betas, you could try playing around with the new post processing filters... Details === Since ArmA2OA build 89201 it is possible to use post processing anti-aliasing, namely SMAA (Enhanced Subpixel Morphological Anti-Aliasing), version used: 2.7 Settings === In arma2oa.cfg were added new config entries: PPAA=<number>; PPAA_Level=<number>; Accepted values for PPAA are: 0 - Disabled 1 - FXAA 2 - FXAA + sharp filter 3 - SMAA Accepted values for PPAA_Level are: 0 - SMAA_PRESET_LOW 1 - SMAA_PRESET_MEDIUM 2 - SMAA_PRESET_HIGH 3 - SMAA_PRESET_ULTRA Complexity of quality settings are based on default SMAA settings (version 2.7) NOTE: SMAA can be enabled even if Post-Processing was disabled in video options! Edited February 29, 2012 by Jedra Share this post Link to post Share on other sites
afp 1 Posted February 29, 2012 Thanks, I'll try those too, for the moment it looks like I just gained 20-30 FPSs (from 60-70 to 90-100) on Cernarus by removing vegetation antialiasing (I had AA on "high" in settings) and vegetation looks even better. I don't use post processing so PPAA and SMAA are already 0. I still think the buildings rendering issue is a bug, we may not fix it throught settings... Share this post Link to post Share on other sites
jedra 11 Posted February 29, 2012 Thanks, I'll try those too, for the moment it looks like I just gained 20-30 FPSs (from 60-70 to 90-100) on Cernarus by removing vegetation antialiasing (I had AA on "high" in settings) and vegetation looks even better. I don't use post processing so PPAA and SMAA are already 0.I still think the buildings rendering issue is a bug, we may not fix it throught settings... Depending on your resolution, you might be better to try the PPAA stuff and drop down your AA. I found that it gave very good Antialiasing results without the FPS overhead of standard AA. I think the pop-in is to do with memory allocation. As I said, mine was bad (especially on walls and trees in Takistan) until I played with the mallocs. Anyway, glad you've seen an FPS boost if nothing else!! Share this post Link to post Share on other sites