ghetto 1 Posted February 21, 2012 Hi All.. I have noticed while running the benchmark that all the trees have a strange grey halo artifacts in them which is quite distracting.. Messing with the video settings I found the only way to get rid of them was to turn antialising off completely, post process effects is also disabled and shodow detail normal. Im using a Nvidia GTX 590 graphics card. Anyone know what might be causing this so I can turn antialising on again.. Incase it matters Im running a 4ghz I7, and ssd harddrives with 16g of ram. Share this post Link to post Share on other sites
fraczek 4 Posted February 21, 2012 Is it like gray halos around tree crowns and some other objects (esp. in distance), most visible against the sky? I had a similar artifact on an older Nvidia GTS250. I think I did solve it by some setting in the Nvidia controls. Something with either texture filtering or similar. Share this post Link to post Share on other sites
Master85 1 Posted February 21, 2012 That's probably AToC (Alpha To Coverage Anti-Aliasing). It can only be changed in the TakeOnH.cfg. You can find the TakeOnH.cfg in %userprofile%\Documents\Take On Helicopters\TakeOnH.cfg Try setting AToC=0;[/Code]Be careful with any changes - please edit that file only when you know what you're doing.Check the link below for more information.http://community.bistudio.com/wiki/arma2.cfg Share this post Link to post Share on other sites