iOGC_Aenigma 1 Posted November 8, 2012 Thanks for the updates DAP, cheers for lowering the UAV time limit too :) Will give this some more testing on our server. Share this post Link to post Share on other sites
Cel.Geoffry 1 Posted November 10, 2012 (edited) Friends, I need help, I'm playing this mission co-op with some friends, so that when we invaded the city, we can not identify the Comander, always found some camouflage vest with the Desert, but never found the Commander, managed to disarm some insurgents, not arrest them or interrogate him, can someone tell me how this is cache Comander? Edited November 10, 2012 by Geoffry Share this post Link to post Share on other sites
INF_MIke64 53 Posted January 19, 2013 Playing zabagrad COOP with about 11 people was giving us massive server lag down to 5FPS. We have also discovered that leaving the mission on for too long causes it to become impossible to join stuck on wait for host. Share this post Link to post Share on other sites
DAP 619 Posted January 29, 2013 UPDATE Current Version: 3.16 Changelog: Updated wounding system (DAPMAN version 4.7.6). Randomized insurgent camps. Improved perfomance (Decreased number of active insurgent camps). Minor fixes. + 2 missions in Hazar-Kot Valley: For CO For CO with TF86 Units. All links updated DOWNLOAD ARMAHOLIC PAGE Share this post Link to post Share on other sites
rhyswilliams999 10 Posted January 30, 2013 (edited) UPDATE Current Version: 3.16 Changelog: Updated wounding system (DAPMAN version 4.7.6). Randomized insurgent camps. Improved perfomance (Decreased number of active insurgent camps). Minor fixes. + 2 missions in Hazar-Kot Valley: For CO For CO with TF86 Units. All links updated DOWNLOAD ARMAHOLIC PAGE Links dont work yet, Russian website (goes to homepage of website) and the Armaholic is still 3.15, Have noticed a bug, several of our members cannot use the ACE weapon mounting in this, yet some can, if we load a different mission, everyone's works fine. nice work tho, hopefully we can get it soon! ---------- Post added at 01:31 AM ---------- Previous post was at 12:33 AM ---------- Ah found it, why it was disabling the deploy bipod option for some members and not others. Its the Rollkey.sqf, it hooks onto the action keys: ForceCommandingMode and TacticalView, and stops it from being deployed. VVV code for RollKey.sqf VVV private['_handled']; _handled = false; _dikCode = (_this select 1); if ((_dikCode in (ActionKeys "ForceCommandingMode"))or(_dikCode in (ActionKeys "TacticalView"]))) then { [player] execVM "Scripts\SP\EVM.sqf"; _handled = true; }; _handled; We love playing you're mission, but its taken a while to find this, and fix. by removing the contents of RollKey.sqf, but keeping the actual Rollkey.sqf, it stops the conflict with ACE, but of course removes the ability to roll. I think that if i were to remove the Rollkey.sqf all together it would bring a warning message, that the .sqf file not found. Not sure yet as to where it is called from originally. Can i ask as to what is been done to add ACE compatibility? specifically ACE wounds? Also you have a link in the description to the TF86 seals mod, instead of hosting it yourself why not link to the armaholic version? Link Edited January 30, 2013 by rhyswilliams999 Share this post Link to post Share on other sites
BlackADD3R 1 Posted January 30, 2013 Is the Hazar Kot version only available for play as COOP? The .pbo has COOP_EX.MCN_HazarKot in the name....just wondering. Share this post Link to post Share on other sites
DAP 619 Posted January 30, 2013 rhyswilliams999, I forgot about ACE bipod :D Actually, I want rework all missions special for ACE (It need ACE wounds and ACE med boxes). BlackADD3R, standart versions (for CO and EX) will be added in next release :) Share this post Link to post Share on other sites
source 10 Posted February 27, 2013 We are really enjoying the mission and are looking forward to the ACE version. Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted March 1, 2013 Quick Question. How can i include the secop support abilities in this mission. i tried adding it to the mission and when i call for the support. and look under communications. it still only has evac and transport. so how can i add the support features to the 0 - 8 command list? Share this post Link to post Share on other sites
INF_MIke64 53 Posted March 13, 2013 Hey we are getting a problems running this mission on our server where the longer the mission runs the harder the it is to get into the mission. It gets to the point where you are stuck on the receiving data and the player cannot enter the mission. This is major problem for us as we love to play the mission and we can't wait for ACE. Share this post Link to post Share on other sites
thereaper 1 Posted March 26, 2013 Hey, I've played insurgency on 15th MEU on Takistan. There was a massive base there, I downloaded this one to put on my own server and the base.. .. it's kinda crappy. 1 helicopter and some humvees. Whats up with that? Share this post Link to post Share on other sites
INF_MIke64 53 Posted March 26, 2013 They will have modified it for there own use we do the same at INF. If you want to use it you will have to ask them directly (make sure all parties are credited for there work) Share this post Link to post Share on other sites
thereaper 1 Posted March 26, 2013 ooh okay. How do I get the mission into the editor btw, I tried several tuts alrdy about importing missions to editor (unPBO it and move it to /missions/ and /mpmissions/) but it doesn't show up. I really love insurgency, but the default base is annoying me so much haha. Share this post Link to post Share on other sites
INF_MIke64 53 Posted March 26, 2013 make sure its moved into your missions in your documents not in the game directory. Share this post Link to post Share on other sites
thereaper 1 Posted March 26, 2013 Got it working now, but the spawn area is at bottom left, but when I play it I spawn southeast of Rasman, nowhere near the HQ in the mission editor. Share this post Link to post Share on other sites
thereaper 1 Posted March 27, 2013 (edited) k, I made my own base now, but the vehicles don't respawn and when you die you can't select where you spawn, you just instantly respawn at the base. Oh and when my last stryker blows up the default insurgency base spawns. Edited March 27, 2013 by TheReaper Share this post Link to post Share on other sites