gibanica 10 Posted February 17, 2012 I just added new magazine class to my config and i have this error in game config for magazine scope = 2; model = "\ca\weapons2\rpg18\rpg18_ammo"; modelSpecial = "pnk_osa\osa_loaded"; displayName = "RBR OSA 90mm Municija"; ammo = "R_RPG18_AT"; reloadAction = "ManActReloadAT"; picture = "\Ca\weapons2\rpg18\data\equip\M_RPG18_CA.paa"; initSpeed = 115; descriptionShort = "RBR M-79 Osa"; I just copy an magazine class from RPG18 magazine and change couple things (model special path and displayName), i didn't delete anything. What can be problem?? Thanks in advance. Share this post Link to post Share on other sites
.kju 3245 Posted February 17, 2012 whats is the class based on? parent class/inheritance Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 17, 2012 modelSpecial = "pnk_osa\osa_loaded"; should be modelSpecial = "\pnk_osa\osa_loaded"; Share this post Link to post Share on other sites
gibanica 10 Posted February 17, 2012 modelSpecial = "pnk_osa\osa_loaded"; should be modelSpecial = "\pnk_osa\osa_loaded"; I do that but again same problem whats is the class based on? parent class/inheritance CA_LauncherMagazine Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 17, 2012 Obviously he's complaining about a missing config entry. The configmagazines reference indicates : selectionFireAnim="zasleh" I dunno if there's a muzzleflash in a launcher, but add the line to your config to see what happens. Share this post Link to post Share on other sites
gibanica 10 Posted February 18, 2012 Obviously he's complaining about a missing config entry. The configmagazines reference indicates : selectionFireAnim="zasleh" I dunno if there's a muzzleflash in a launcher, but add the line to your config to see what happens. That's helped me to solve problem. But now it's appear for ammo class. No entry 'bin\config.bin/CfgAmmo/R_RRB_HEDP.simulation'. Share this post Link to post Share on other sites
rocket 9 Posted February 20, 2012 simulation="shotRocket"; Share this post Link to post Share on other sites