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roguetrooper

Check whether (human controlled) unit is lying on ground?

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not sure if you meant something like this?

if (animationState player == "AmovPpneMstpSrasWrflDnon") then

{

hint "dude is lying on floor";

};

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if (((boundingBox player select 1) select 2) < [color="Red"]1[/color]) then {hint "Crouching"};

Think you just have to adjusi the height of 1 a little... ;)

Edited by Buliwyf

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