sylvain1958 1 Posted January 15, 2012 comment fait on pour ajouter du trafic vehicules dans l'ile de Chernarus? merci de vos retour How made one to add of the traffic vehicules in the ile of Chernarus? Thank you for your return Share this post Link to post Share on other sites
ocramweb 0 Posted January 16, 2012 editeur module traffic ambiant editor module ambiant traffic Share this post Link to post Share on other sites
sylvain1958 1 Posted January 16, 2012 Thank you for your reponse .Mais mahleureusement my English is too low(weak) to use the editeur of mission Still thank you and well flight(theft) merci de votre reponse .Mais mahleureusement mon anglais est trop faible pour utiliser l'editeur de mission Encore merci et bon vol Share this post Link to post Share on other sites
DnA 5155 Posted January 16, 2012 If you mean the ambient traffic as it's present in Seattle, you'd need to create input data (ARD file in the world add-on). We've used a proprietary tool to process a road vector map to do this, and will look at getting the same tool out to you. Share this post Link to post Share on other sites
daikan 1 Posted January 19, 2012 I managed to create some ambient traffic on Chernarus by using the standard ArmA2 modules (you need "modules.pbo" from ArmA2 addons folder). The additional ambient traffic (and people) module(s) can then be selected in the editor (can't remember what their names are right now). Not sure it works as it should as most vehicles seem to be static and empty but I swear that once I saw a car driving around ;) It might be a matter of configuration though... Share this post Link to post Share on other sites
sylvain1958 1 Posted January 20, 2012 merci pour toutes vos reponses , je fais des tests et je vous tiens au courant Thank you for all your reponses, I make tests and I inform you Good flight Share this post Link to post Share on other sites