mcnools 62 Posted December 26, 2011 As some of you might now I recently released a new map, however, there's one big problem: Simple Support Module-Airstrikes do now work properly. The aircraft comes in for the strike, but it seems it never drops it's bombs on the target. Now, this has happened for me on vanilla maps aswell, but on my map it happens every single time now, so something is wrong. I'm posting this in the configs & scripting section since I guess the problem is most likely somewhere in the config, although I guess it could be visitor 3 related aswell, I just don't have any clue what's causing it. Here's my config (eliteness etc. can't find any problems with it, and everything works fine except for the airstrikes): class CfgPatches { class MCN_HazarKot { units[] = {MCN_HazarKot}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Takistan","CA_E","CARoads_E","CARocks_E","CAStructures_E","CAMisc_E"}; version = "2009-9-1"; fileName = "MCN_HazarKot.pbo"; author = "McNools"; mail = "McNools@gmail.com"; }; }; class CfgWorlds { class CAWorld; class Takistan: CAWorld { class Grid; class DefaultClutter; }; class MCN_HazarKot: Takistan { description = "Hazar-Kot Valley"; worldName= "\MCN\MCN_HazarKot\MCN_HazarKot.wrp"; pictureShot = "\MCN\MCN_HazarKot\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; cutscenes[] = {"MCN_HazarKotIntro"}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? class OutsideTerrain { satellite = "MCN\MCN_HazarKot\data\ft_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "MCN\MCN_HazarKot\data\ft_polopoust_nopx.paa"; texture = "MCN\MCN_HazarKot\data\ft_polopoust_co.paa"; }; }; }; class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; minTreesInForestSquare = 1000; minRocksInRockSquare = 1000; class Clutter { #include "cfgClutter.hpp" }; class Names { #include "MCN_HazarKot.hpp" }; }; }; class CfgWorldList { class MCN_HazarKot {}; }; class CfgMissions { class Cutscenes { class MCN_HazarKotIntro { directory = "MCN\MCN_HazarKot\data\scenes\Intro.MCN_HazarKot"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" Could the problem be something with the terrain grid? Also, in the Takistan-config, there's this line: elevationOffset = 2000; What does it do? I'm just guessing here, but I figured it might be a problem with the aircraft not detecting the ground correctly or something, I really don't know. Aircraft placed manually in the editor seem to engage ground targets without problems, at least with missiles. Could it be that the aicraft thinks it's too close to the ground to use the bombs or something? Any ideas would be greatly appreciated. Share this post Link to post Share on other sites
mankyle 420 Posted December 26, 2011 Could the problem be something with the terrain grid? Most probably that's the reason. Also, in the Takistan-config, there's this line:elevationOffset = 2000; In BIS maps the 0 elevation (i.e. the level where water starts appearing) is set at 0 meters over the sea level. That line means that when you lower the terrain and the water starts appearing that happens at 2000 meters over the sea level. Share this post Link to post Share on other sites
f2k sel 164 Posted December 26, 2011 You do know it's broken in 1.60 CIT Share this post Link to post Share on other sites
mcnools 62 Posted December 26, 2011 Oh. :$ (I'm really hoping this is the case and not an issue with my map, that would be great!) Share this post Link to post Share on other sites
f2k sel 164 Posted December 29, 2011 (edited) wrong post. Edited December 30, 2011 by F2k Sel Share this post Link to post Share on other sites