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bigpickle

How To Add Another Sound Class

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Hey guys I hope this is a simple one for someone to answer.

I want to be able to add another two sound classes to a vehicle so I can add a sound to play internally and another to play externally

How should write this on the said vehicles config?

Edited by Bigpickle

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entry in the cfg engines and other sound on my P47 model...

Int = Internal

Ext = External

soundGetIn[] = {"I44_vehicle_P47\sound\P47_goin.wss", db-25, 1};

soundGetOut[] = {"I44_vehicle_P47\sound\P47_goout.wss", db-25, 1, 30};

soundDammage[] = {"I44_vehicle_P47\sound\P47_crash.wss",0.01,1};

soundEngineOnInt[] = {"I44_vehicle_P47\sound\P47_start.wss",0.562341,1};

soundEngineOnExt[] = {"I44_vehicle_P47\sound\P47_start.wss",3,1,1550};

soundEngineOffInt[] = {"I44_vehicle_P47\sound\P47_stop.wss",0.562341,1};

soundEngineOffExt[] = {"I44_vehicle_P47\sound\P47_stop.wss",3,1,1550};

soundLandCrash[] = {"\I44_vehicle_P47\Sound\P47_tire",3,1.2,700};

soundServo[] = {"\I44_vehicle_P47\Sound\Gear",2.5,1,100};

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What he means is that the the sound classes with the suffix Int are the internal sounds, and the ones with Ext are the external sounds.

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Don't i need to define what that class is and what it does?

ie i cant just put:

soundRadioInt[] = {"Radio\Radio.wss",1,1} ;

How would the game know when to play my file?

That's the bit im stuck on :(

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I believe you can only use sound types that are predefined by default unless you want to get into scripting. I was not able to add, for example, a 'tail rotor' sound effect tied to the tail rotor. Maybe someone who knows more can prove me wrong.

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I'm positive your correct Max Power, I think basically you have to create custom classes and that's where its complicated if your not a scripting guru.

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