Dwarden 1125 Posted December 16, 2011 http://www.arma2.com/beta-patch.php [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers Share this post Link to post Share on other sites
kremator 1065 Posted December 16, 2011 Excellent BIS - keep 'em coming ! Share this post Link to post Share on other sites
Solarghost 10 Posted December 16, 2011 [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer I have been waiting for this for so long LOL thanks BIS Share this post Link to post Share on other sites
swed 10 Posted December 16, 2011 first thank you bis for a good support on arma serie now to a little miss in the patch. East dont start on semi like west do. East starts full auto or burst (Weapons) (West do start on semi;) semi is the way to go Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2011 first thank you bis for a good support on arma serienow to a little miss in the patch. East dont start on semi like west do. East starts full auto or burst (Weapons) (West do start on semi;) semi is the way to go CIT-it! :) and post url to the ticket Share this post Link to post Share on other sites
nkenny 1057 Posted December 16, 2011 Ehh.. Feature since ARMA2? AK safety goes SAFE-AUTO-SEMI -k Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted December 17, 2011 Ehh.. Feature since ARMA2? AK safety goes SAFE-AUTO-SEMI-k It's rare that I use those, but I would believe you are correct with "feature". I always change them to semi after stealing from a corpse. Share this post Link to post Share on other sites
swed 10 Posted December 17, 2011 here you go Dwarden Fire mode http://dev-heaven.net/issues/27107 car light http://dev-heaven.net/issues/27108 Share this post Link to post Share on other sites
swed 10 Posted December 17, 2011 sorry for the little mess i did on the ARMA2 Community Issue Tracker fire mode http://dev-heaven.net/issues/27107 AI car light http://dev-heaven.net/issues/27108 Share this post Link to post Share on other sites
[asa]oden 0 Posted December 17, 2011 sorry for the little mess i did on the ARMA2 Community Issue Trackerfire mode http://dev-heaven.net/issues/27107 AI car light http://dev-heaven.net/issues/27108 Did you have a look at an AK-series fireselector before issue this ticket? Share this post Link to post Share on other sites
swed 10 Posted December 19, 2011 sorry now i know .i was to fast and diden have all facts how about this if i change the fire mode to semi. then it would stay at semi .and not go back to auto until i change it.as it is now if i go to side arm and back then its back to auto .if auto is the first fire mode:) Share this post Link to post Share on other sites