f2f_bho 10 Posted December 15, 2011 (edited) I know there are a few threads, however i do not want this at the bottom of some dead thread, whereas it will not be answered for weeks poss months.. i am trying to move on to other projects... my issue: after reviewing all of the model.cfg tuts... i still have some issues and i tried to follow the layouts as much as possible, i am not sure if my issues are syntax based or just plain noobness, as i am not a script or code guru..... code: class CfgSkeletons { class Truck; class BH_M1000_Trailer: Truck { isDiscrete=1; skeletonInherit = ""; skeletonBones[]= { "Trailer_Hinge", "Trailer_Bed", "UserRamp1", "Ramp_hinge", }; }; }; class CfgModels { class Truck; class BH_M1000_Trailer: Truck { sectionsInherit = ""; skeletonName = "M1000Bones"; sections[] = {}; class Animations { class UserRamp1 { type="rotationX"; source="UserRamp1"; sourceAddress = "clamp"; selection="UserRamp1"; axis="AXIS_ramp1"; memory=1; angle0="rad 22"; angle1="rad 0"; minValue=0.000; maxValue=1.000; }; }; }; }; I appreciate any help im sure its something stupid and simple....... Edited December 15, 2011 by F2F_BHO additional text Share this post Link to post Share on other sites
slatts 1978 Posted December 15, 2011 think i got it class BH_M1000_Trailer should be class BH_M1000_TrailerSkeleton also, in cfgmodels, the skeleton name doesnt match (might not be the best idea, but try remove class Truck, i never use base classes in my model.cfg but they work fine) Share this post Link to post Share on other sites
f2f_bho 10 Posted December 15, 2011 Rog , thank you for the swift answer will adjust .... Share this post Link to post Share on other sites
max power 21 Posted December 15, 2011 I believe skeletonName= must match the skeleton name that you have defined in cfgskeletons. Share this post Link to post Share on other sites