Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
cobra5000

Animation Versions

Recommended Posts

I want to make animation versions of pictures, footages from any official campaigns for ARMA2 series like Angry Stranger in one of the last PMC Campaign.

I want permission from BIS to use the footages, pictures and more from ARMA2 series to make my movies.

if BIS allow me, maybe i will upload them on YouTube

Share this post


Link to post
Share on other sites
I want to make animation versions of pictures, footages from any official campaigns for ARMA2 series like Angry Stranger in one of the last PMC Campaign.

I want permission from BIS to use the footages, pictures and more from ARMA2 series to make my movies.

if BIS allow me, maybe i will upload them on YouTube

If you want to do it in the editor use the anim viewer which can be found here http://www.armaholic.com/page.php?id=6057 follow the instructions and you can then implement them by trigger or script and capture it with fraps.

For more detailed Arma2 editor capturing I advice to go here for the basics ...

http://community.bistudio.com/wiki/Camera.sqs

to use cam scripts you have 2 options sqs or sqf I am still using Sqs here you have a template you need only notepad and make a script file whith whatever name you want for example camsample.sqs and put this in there

titlecut [" ","BLACK IN",1]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]

showcinemaborder false

;comment "10:36:28";
_camera camPrepareTarget [100715.07,30271.86,28013.98];
_camera camPreparePos [8662.93,2898.78,54.57];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
@camCommitted _camera

~10

;comment "10:38:19";
_camera camPrepareTarget [101138.14,40858.19,-3997.54];
_camera camPreparePos [8709.33,2918.15,36.55];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5

~10 

;comment "10:39:34";
_camera camPrepareTarget [57489.33,-72549.63,-43607.45];
_camera camPreparePos [8725.89,2979.38,31.98];
_camera camPrepareFOV 0.892;
_camera camCommitPrepared 7

~10

;comment "10:40:39";
_camera camPrepareTarget [45393.99,-90039.72,1858.80];
_camera camPreparePos [8730.37,2981.31,12.29];
_camera camPrepareFOV 0.472;
_camera camCommitPrepared 8

~10

;comment "10:41:22";
_camera camPrepareTarget [34740.94,-93290.68,-7584.93];
_camera camPreparePos [8740.22,2958.53,1.58];
_camera camPrepareFOV 0.401;
_camera camCommitPrepared 9

_camera cameraeffect ["terminate","back"]
camdestroy _camera
end1=true;
exit;

you can change the cam possitions by your own ones.

_camera camCommitPrepared lines is the time it takes to get to the next cam position

~10 lines is the amount of time it takes before the next cam will commit .

anyway I hope i explained it good enough and it helps a bit ...

btw i think you posted in the wrong section this is more on topic arma2 related question ..

kind regards

Edited by KBourne

Share this post


Link to post
Share on other sites

I have animation software such Anime Studio Pro 8 and i want to make cartoon versions of arma2 series for free only.

If BIS will permit me to do this, thanks.

Share this post


Link to post
Share on other sites
I have animation software such Anime Studio Pro 8 and i want to make cartoon versions of arma2 series for free only.

If BIS will permit me to do this, thanks.

huh? euhm :D ok then i guess i understand the question wrong. this sounds more like copyright question ...

Share this post


Link to post
Share on other sites

as per EULA, you are allowed to do whatever you want with your game, pictures and video footage taken from it as long as there are no commercial gains.

so, for what you want to do, you don't need permission

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×