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Carfunf

How to make ejected units follow a waypoint?

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24 hours ago I had a life now I've fallen Ill with some sort of map making mania bug. Yes I just finally have been made aware of this outstanding game and yes im confused as hell as to how this whole mission editor works but any help would be appreciated.

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First thanks for taking the time to think about weather you wanted to help me it really is appreciated.

So here is the basic run down I've got 3 c130's doing a para drop over the run way in UTES. I've got the units laid out as seen in the attached image, As you can see I went the hard way about it. not fully understanding scripts and all. I've got 3 squads Plus 4 additional AT soldiers jumping out via a trigger using the Onact: Ejection Bit < -(img) of coding for each individual soldier as well as the moveinCargo<-(img) bit plugged into the individual soldiers to get them into the c130's.

Now my issue is that once those guy's jump and hit the ground they keep saying "can not comply" with what i would imagine being the Sqd LDR telling them to "board" the C130 cause thats what he keeps yelling "board, board, board" So that leaves me with how do I get them to follow a waypoint<-(img) after they've hit the ground?

Also When investigating my missions folder ( having exported once ) all it holds is a lone PBO file and a readme with nothing in it any ideas?

Edited by Foxhound
Title changed, use descriptive titles please!

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Hi Carfunf, Welcome to Bis forums.

Just one note i'd like to point out for your future references is when you make a post be sure to use

descriptive thread title, as per the forum rules:

§22) Use descriptive thread titles

If you start a new thread, please make sure your thread title explains what you want without forcing people to read through your post first.

Thread titles such as "How in the world do I...", "Need help!" or "Will we ever see..." are anything but descriptive.

We do not allow these kind of titles and threads with such titles are subject to be closed.

As for your AI squads to get them to follow a waypoint I forget how to do this once they are on the ground,

i believe you have to setup a waypoint with the squad leader from the start point.

I can point you to some other paradrop script if they may have it setup for you:

Paradrop Template

http://www.armaholic.com/page.php?id=5987&highlight=AI%2BPARADROP

as for your other question:

Also When investigating my missions folder ( having exported once )

all it holds is a lone PBO file and a readme with nothing in it any ideas?

Follow my tutorial:

How to import SP/MP Missions into the editor

http://forums.bistudio.com/showpost.php?p=2039105&postcount=3

this covers, import, export, explains the file setup, where to find the files, what happens when you export a mission,

what the files are, tools, ect,.

For a reference to help you out with editing, check out the Arma2 editor here:

Arma2 Mission Editor

http://community.bistudio.com/wiki/Mission_Editor

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That missions folder is for completed or exported missions, you will find what you are looking for in:

For Windows Vista or 7

C:\Users\<username>\Documents\Arma 2 Other Profiles\<profilename>\

For Windows XP

C:\Documents and Settings\<username>\My Documents\Arma 2 Other Profiles\<profilename>\

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Oh man I get so one track minded sometimes Its not funny so you'll have to forgive me about that Günter Severloh.

Kushluk now I know and knowing's half the battle Gi joeeeeee.

Günter Here is a link to how I have my

set up thus far ( its changing as I learn more ) though Im guessing I could throw a short delay in between the mass exodus of folks bailing from the plane.

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Also When investigating my missions folder ( having exported once )

all it holds is a lone PBO file and a readme with nothing in it any ideas?

Again my tutorial outlines and explains everything.

Basically if your in the sp editor, and you save your mission as a usermission which you should anyways then

a folder with the same name of the mission will show up here:

C:\Documents and Settings\username\My Documents\ArmA 2\missions

When you save as export then the mission is turned into a pbo, and it will showup in your main Arma2 directory under Missions.

If you need to add scripts to your mission then save as a usermission.

Theres really no need to export til you are done with your mission or are going to release it. if you export your mission then

you will have to unpbo the mission to add the scripts to it so best to just save as a usermission, less work.

Günter Here is a link to how I have my paradrop set up thus far ( its changing as I learn more ) though Im guessing

I could throw a short delay in between the mass exodus of folks bailing from the plane.

I get the idea but it really dont tell me nothing based on the questions you had in your OP. and yes a delay would be better, more realistic too.

You could also instead of 100 for the height do 200, or even 300, 100 is little low for a paradrop.

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also give the read by Mr Murray in my signature a read, great for new aspiring editors.

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URL which shouldn't be missing in your bookmarks: http://community.bistudio.com/wiki/Category:Scripting_Topics

To avoid such extremely long "On Activation" lines in triggers, use scripts instead.

A friendly advice to a beginner: try to start (just for testing purpose and get a "feel" of the editor) with more simpler scenarios. Learn how scripting can make your life easier and maybe regain some bits of your pre-arma2-editing life. ;)

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Thank you everyone for the answer's lemme cram some more of the knowledge in and we'll see what I can get.

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