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roguetrooper

Give "foreign" soldiers the language of the group leader

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It would be great if there was a way or a command to give a soldier the language of the group leader. I.e. grouping a Chernarussian resistance soldier with a BAF unit of a higher rank, the resistance should speak English.

Or create an US soldier dressed in Takistanian clothes and so on.

It is a loss of immersion when you play on a side and some of your group members speak another language (A.I. units and automatic player reports, e.g. "hostile three o'clock"). Actually, a resistance soldier does not understand the smalltalk (weather, targets) of a BLUFOR unit in his own group.

I thought about a BAF vs. IRA map using (Cherna)russian irregulars, but hearing them speak Russian isn't that immersive.

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It's fine the way it is, IMO. Besides, you can always use the description file to give a unit any face, glasses and voice you want.

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Yeah that works, lets the mission maker in control. This works (tested on Utes with two US riflemen), description.ext:

class CfgIdentities {
class i1 {
	name = "Robin Nordstrand";
	face = "Face85";
	glasses = "None";
	speaker = "Male03EN";
	pitch = 1.03;
};
class i2 {
	name = "Floyd Nightingale";
	face = "Face47";
	glasses = "None";
	speaker = "Male02RU";
	pitch = 0.98;
};
};

Using this setIdentity "i2" on the second unit makes him speak russian. Had to test since I haven't tried this before.

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It's fine the way it is, IMO.

I don't think so. When you group a subordinated Chernarussian rebel with an OPFOR group leader, the subordinate should speak Englisch. It's quite strange when your subordinated unit of a BLUFOR group talks Russian, and even responses to the smalltalk "How about the weather?": "Huh? / I don't understand."

I didn't think about setIdentity... it works, thanks.

There is a strange thing: When you use setIdentity on a Chernarussian rebel who is grouped with you (= USA/BAF), he talks English to you (smalltalk and combat chat). But when you are NOT grouped with him (but gave him an English voice and a BLUFOR leader), he can't your understand the smalltalk (but he talks English to his leader, e.g. when you listen to him how he reports an enemy to his far off leader).

(Of course, the smalltalk stuff isn't the most important Arma feature, but the combat chat is relevant).

Edited by RogueTrooper

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Hehe, that I'd call a bug, haven't tested it yet though. Seems that part of the chat system doesn't take into account voice, only faction.

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