Jump to content
Sign in to follow this  
texkaz

How to know which addons were used in my mission?

Recommended Posts

Hi, I got myself a problem with knowing what addons are in my mission. Is there any tool to know all what is in there and what is not?

Edited by Foxhound
title changed to reflect the subject better

Share this post


Link to post
Share on other sites

Notepad will work.

Open up the mission.sqm

and look for this:

class Mission
{
addOns[]=
{

               // The stuff in here is all of your addons.
	"acex_usnavy_men_usmc",
	"CAWheeled2_MTVR",
	"takistan",
	"CAWheeled_E_ATV"
};
addOnsAuto[]=
{

               // The stuff in here is all of your addons.
	"acex_usnavy_men_usmc",
	"CAWheeled2_MTVR",
	"CAWheeled_E_ATV",
	"takistan"
};

Share this post


Link to post
Share on other sites

thanks. So can I delete unneeded addons? I am having a problem with addons coming on that I did not use in mission. For example it asks for Iran Army mod when I placed no units from that mod....among others.

Share this post


Link to post
Share on other sites

Yes you can just delete them from both sections(addOns,addOnsAuto) and it will remove the dependency.

But as you can see, some addons auto force themselves into your mission, your best bet is to turn off unneeded addons while your editing missions. Or they will just get added again if you open and save the mission again with that addon running.

Share this post


Link to post
Share on other sites

yeah when I first got ARMA I did not use modfolders so this is my problem.

Share this post


Link to post
Share on other sites

Hi.

Ya you want to use the mod folder for sure, never put addons or mods into the main addons folder in your Arma2 directory,

otherwise every mission you build will require those mods if you decide to ever submit th missions to like Armaholic.

Always build missions sp/mp with the vanilla game unmodded unless the mission you want to add units or weapons or whatever in the mission.

As soon as you add units and weapons and anything else you will create an addon dependency in your missions.

you can also Open up the mission.sqm with Armaedit:

http://www.armaholic.com/page.php?id=1455&highlight=ARMAEDIT

a tool very much needed for viewing scripts,editing, creating, scripts, and looking at other files related.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×