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Angus S

Speed up target animations

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I have made a mission with popup targets that come up when the player is close using the line: t1 animate["terc", 0]

The problem is that the targets take so long to come up that you get too long to react. Is there a way to speed up the animation of the target popping up?

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You could setPos targets that are already erected. Though it would be some kind of unrealistic (visible) spawning or pop-up of objects, it would have the desired effect (less reaction time).

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Yeah I thought of either doing that, but that would get rid of the animation completely. I still want the animation

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Unless someone can alter the animation of the model it's not possible, one thing you could do to make it look better would be to place sandbags in front of the target that way you only see the upper part of the target giving the impression it's moving quicker.

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Yeah I've done that and it helps, and I've also placed them in walls so they pop out of the wall which is even more effective. Thanks for your help

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