Angus S 10 Posted October 23, 2011 I have made a mission with popup targets that come up when the player is close using the line: t1 animate["terc", 0] The problem is that the targets take so long to come up that you get too long to react. Is there a way to speed up the animation of the target popping up? Share this post Link to post Share on other sites
roguetrooper 2 Posted October 23, 2011 You could setPos targets that are already erected. Though it would be some kind of unrealistic (visible) spawning or pop-up of objects, it would have the desired effect (less reaction time). Share this post Link to post Share on other sites
Angus S 10 Posted October 23, 2011 Yeah I thought of either doing that, but that would get rid of the animation completely. I still want the animation Share this post Link to post Share on other sites
f2k sel 145 Posted October 23, 2011 Unless someone can alter the animation of the model it's not possible, one thing you could do to make it look better would be to place sandbags in front of the target that way you only see the upper part of the target giving the impression it's moving quicker. Share this post Link to post Share on other sites
Angus S 10 Posted October 23, 2011 Yeah I've done that and it helps, and I've also placed them in walls so they pop out of the wall which is even more effective. Thanks for your help Share this post Link to post Share on other sites