Dwarden 1125 Posted October 21, 2011 http://forums.bistudio.com/showthread.php?t=124790 posting to ensure noone miss that also linux server is in sync with betas ... Share this post Link to post Share on other sites
bossman_dk 0 Posted October 22, 2011 (edited) Thank you very much - missed it ;) Going on test server within an hour :D Edited October 22, 2011 by BoSSMan_DK Share this post Link to post Share on other sites
Spayker 10 Posted October 25, 2011 (edited) Sorry, but I can not find the changelog for this version of server. Could you give me it please? ---------- Post added at 09:57 AM ---------- Previous post was at 08:49 AM ---------- Also we have a problem with verify signature: server kicks all players after server update was applied. Is it any solution for fixing this problem? Edited October 25, 2011 by Spayker Share this post Link to post Share on other sites
.kju 3245 Posted October 25, 2011 Spayker please provide server.cfg, client and server md5. Share this post Link to post Share on other sites
Spayker 10 Posted October 25, 2011 (edited) Server.cfg hostname = "-=WASP=- Warfare CO (Prime)"; password = ""; passwordAdmin = ""; reportingIP = "arma2oapc.master.gamespy.com"; logFile = "server_console.log"; motd[] = { "", "", "","", "", "", "", "", "", }; motdInterval = 5; checkfiles[] = {}; maxPlayers = 56; kickDuplicate = 1; doubleIdDetected = "kick (_this select 0)"; verifySignatures = 1; equalModRequired = 0; voteMissionPlayers = 1; voteThreshold = 0.60; disableVoN = 1; vonCodecQuality = 0; persistent = 1; onUserConnected = ""; onUserDisconnected = ""; regularCheck = "{}"; onHackedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};"; onDifferentData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};"; onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};"; BattlEye = 1; class Missions { class takistan { template = "warfarev2_070liteco+bw.takistan"; difficulty = "veteran"; }; class chernarus { template = "warfarev2_070liteco+bw.chernarus"; difficulty = "veteran"; }; }; Server MD5: e0f500ad4ad3d81fc7f3331e23ba233f server What md5 of client do you mean? Edited October 25, 2011 by Spayker Share this post Link to post Share on other sites
sickboy 13 Posted October 25, 2011 Make sure the clients also run the (latest) OA beta. As to changes, I reckon most of the windows changelogs are relevant; http://www.arma2.com/beta-patch.php (see .log) Probably very few linux-specific fixes.. Share this post Link to post Share on other sites
.kju 3245 Posted October 25, 2011 Spayker please read: http://dev-heaven.net/issues/24104 You need to provide full md5 of all core arma files - both client and server. For client use: http://code.kliu.org/hashcheck Share this post Link to post Share on other sites
Spayker 10 Posted October 25, 2011 I apologize, but I can't describe such information because, I just can not understand the main reason of it. Also I can not force our player to get beta patch only for beta testing. All what I can said about this beta patch is it's stable crashes after 30-60 minutes of game on warfare map. Share this post Link to post Share on other sites
sickboy 13 Posted October 31, 2011 I apologize, but I can't describe such information because, I just can not understand the main reason of it. Also I can not force our player to get beta patch only for beta testing. All what I can said about this beta patch is it's stable crashes after 30-60 minutes of game on warfare map. Perhaps time to look at solutions like Six Updater; http://www.six-updater.net/p/about.html - you can achieve a lot more than you think ;) Share this post Link to post Share on other sites
Spayker 10 Posted November 2, 2011 Sickboy, how can that link help us? :) Share this post Link to post Share on other sites
sickboy 13 Posted November 2, 2011 Sickboy, how can that link help us? :)Setup a configuration file for your server, and advertise people to use it.So you can control stuff like expansion/beta requirement, use (more) mods, configure comms like TeamSpeak/ACRE/etc.. Basically SU allows for full setup as needed for your server, basically effortless on the user side (advertise sixupdater:// link so the users can follow it, or put the url in your servername, which is picked up automatically by SU users finding your server in the Server Browser). Share this post Link to post Share on other sites