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Dwarden

ARMA 2: OA linux server beta build 85663

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Thank you very much - missed it ;)

Going on test server within an hour :D

Edited by BoSSMan_DK

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Sorry, but I can not find the changelog for this version of server. Could you give me it please?

---------- Post added at 09:57 AM ---------- Previous post was at 08:49 AM ----------

Also we have a problem with verify signature: server kicks all players after server update was applied. Is it any solution for fixing this problem?

Edited by Spayker

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Spayker please provide server.cfg, client and server md5.

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Server.cfg

hostname = "-=WASP=- Warfare CO (Prime)";

password = "";

passwordAdmin = "";

reportingIP = "arma2oapc.master.gamespy.com";

logFile = "server_console.log";

motd[] = {

"", "", "","", "", "", "", "", "",

};

motdInterval = 5;

checkfiles[] = {};

maxPlayers = 56;

kickDuplicate = 1;

doubleIdDetected = "kick (_this select 0)";

verifySignatures = 1;

equalModRequired = 0;

voteMissionPlayers = 1;

voteThreshold = 0.60;

disableVoN = 1;

vonCodecQuality = 0;

persistent = 1;

onUserConnected = "";

onUserDisconnected = "";

regularCheck = "{}";

onHackedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};";

onDifferentData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};";

onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(name_test!=""beta"")then{kick (_this select 0);};";

BattlEye = 1;

class Missions

{

class takistan

{

template = "warfarev2_070liteco+bw.takistan";

difficulty = "veteran";

};

class chernarus

{

template = "warfarev2_070liteco+bw.chernarus";

difficulty = "veteran";

};

};

Server MD5:

e0f500ad4ad3d81fc7f3331e23ba233f server

What md5 of client do you mean?

Edited by Spayker

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I apologize, but I can't describe such information because, I just can not understand the main reason of it.

Also I can not force our player to get beta patch only for beta testing. All what I can said about this beta patch is it's stable crashes after 30-60 minutes of game on warfare map.

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I apologize, but I can't describe such information because, I just can not understand the main reason of it.

Also I can not force our player to get beta patch only for beta testing. All what I can said about this beta patch is it's stable crashes after 30-60 minutes of game on warfare map.

Perhaps time to look at solutions like Six Updater; http://www.six-updater.net/p/about.html - you can achieve a lot more than you think ;)

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Sickboy, how can that link help us? :)
Setup a configuration file for your server, and advertise people to use it.

So you can control stuff like expansion/beta requirement, use (more) mods, configure comms like TeamSpeak/ACRE/etc..

Basically SU allows for full setup as needed for your server, basically effortless on the user side (advertise sixupdater:// link so the users can follow it, or put the url in your servername, which is picked up automatically by SU users finding your server in the Server Browser).

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