Isaac 10 Posted October 11, 2011 Hi I would like to know what are the experiences on CPU core usage for those using i5 or i7 CPUs (or similar). Is TOH using all the cores? Can you appreciate variations while flying? Thanks Share this post Link to post Share on other sites
Derbysieger 11 Posted October 11, 2011 My Core i7 920 has a usage of about 30-60% on 4 Threads. Since HT is not supported I get an overall usage between 15%-30%, most time about 18%-25% Share this post Link to post Share on other sites
lNTRUDER 26 Posted October 11, 2011 My old quad Q8400 is using all 4 cores, for what it's worth. Share this post Link to post Share on other sites
_YoYo_ 10 Posted October 11, 2011 Right, something about 40% for all cores and 40-50% of my RAM. Share this post Link to post Share on other sites
Isaac 10 Posted October 12, 2011 Thanks a lot guys, that information is very much appreciated. (mental note, my i3 will remain, cool :286:) Share this post Link to post Share on other sites
Derbysieger 11 Posted October 12, 2011 (edited) By the way, I tested the game with my i7 on stock settings to see how much of an advantage OC'ing gives you and I can say it's massive. I had to turn viewdistance and object viewdistance way down and also lowered Object detail to low. Only then fps were in the same area (25-40) as I have them with these settings and my i7 @ 3,99GHz. Edited October 12, 2011 by Derbysieger Share this post Link to post Share on other sites
Isaac 10 Posted October 12, 2011 Well, my i3 at stock runs quite smoothly with many things medium - high (not post processing and no PiP) so I guess that the performance is quite similar with an i7... I will try to add a screenshot of my actual config latter on... Safe flight :-) Share this post Link to post Share on other sites
maruk 80 Posted October 12, 2011 Take On Helicopters pretty much requires at least dual core in order to run well and quad core CPU is recommended. Some insight to how the Real Virtuality Engine is Going Multicore is available as well. btw, measuring how busy/loaded the cores are hardly can serve as any way to judge real benefit in terms of performance or amount of data the engine can handle in the game. Share this post Link to post Share on other sites
Isaac 10 Posted October 13, 2011 Hi Maruk, I find your comment interesting, specially the part where you say that the load of each core is not representative of the benefit, so: Should I understand that the more cores available, the more parallel processes Real Virtuality Engine (RVE) will start? (I guess there is a limit but provably not close to today CPU number of cores). If there are only two cores available then only some of the RVE processes would be started leaving some secondary tasks as never started? (the following computational cycle would be too late to start the process) As a conclusion is it acceptable to say that someone with only two cores is not going to see a lower performance than someone with four cores (assuming same platform) but it will see a less detailed/rich simulation? Maruk, beside my questions, and as I already stated to one of your workmates on the phone (offline activation), thanks a lot for your work, it is very much appreciated :) Share this post Link to post Share on other sites