wolfbite 8 Posted September 27, 2011 Hi I was just wondering what the best way to make my rotor blades paralel was.. I've used the old rotate by angle command and plonked them on the various sides of the hub.... Is there a better way to do this that will result in them being perfectly positioned? Share this post Link to post Share on other sites
PuFu 4600 Posted September 27, 2011 can you be more specific? You mean you want to array rotate the blades to form the 3/4/5 rotor pallet? Are you using what for modelling? O2? Share this post Link to post Share on other sites
wolfbite 8 Posted September 27, 2011 Oh sorry yeah I'm using o2 at the moment and have just been typing in rotate by % At the moment for making a 3 rotor setup.. Share this post Link to post Share on other sites
PuFu 4600 Posted September 27, 2011 (edited) I can't help you then, sorry, never modelled a screw in O2 myself, i just know how to set up the content for selections, animations, etc after i get it in from a different software (i hate O2 quite a lot, and find it hard to use when missing the most basic tools needed). EDIT: In max this is a 15 min job tops (creating from zero a rotor pallet). If you want, i can just do it for you (i know that won't help you at all on the ling run, but well). Edited September 27, 2011 by PuFu Share this post Link to post Share on other sites
wolfbite 8 Posted September 27, 2011 No its kool man.. Yeah I wish it had carve like hammer editor and others but alas.... Looking for some good free modelling tools atm Share this post Link to post Share on other sites
rksl-rock 1301 Posted September 28, 2011 Just use the pin. Select the centre axis/points. Press C to centre the pin. (You may need to press Shift+C to make it active. The pin will now have a circle around it. if not press it again until it appears) Make the plan/top view port active. Select your rotor blade, then goto the menu bar at the top. Points > Transform2D > Rotate. If you have a 3 rotor setup its 120 degrees. Click OK. Now repeat for the 3rd blade etc. Share this post Link to post Share on other sites
[frl]myke 14 Posted September 28, 2011 Just use the pin. Select the centre axis/points. Press C to centre the pin. (You may need to press Shift+C to make it active. The pin will now have a circle around it. if not press it again until it appears) Make the plan/top view port active. Select your rotor blade, then goto the menu bar at the top. Points > Transform2D > Rotate. If you have a 3 rotor setup its 120 degrees. Click OK. Now repeat for the 3rd blade etc. Don't forget to recalculate normals (F5) after rotating. ;) Share this post Link to post Share on other sites
PuFu 4600 Posted September 28, 2011 No its kool man.. Yeah I wish it had carve like hammer editor and others but alas.... Looking for some good free modelling tools atm Blender Wings 3d Gmax (based on 3ds max - old) Softimage Mod Tool Maya PLE (discontinued, the verison 7.0 or the later 8.5 should be available after some search) Share this post Link to post Share on other sites