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snstro

Help with server config (cfg)

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Hello everyone,

I need your help to set the config of my server, because I'm having some desync even when the server with a good FPS and consuming low bandwidth. In domination for example, the server gets 45 ~ 48 fps and consumes less than 2Mbps of bandwidth, still happens desync. The server has 25 slots.

sorry for bad english, i used the google translator

Server Harware / connection:

CPU: Core 2 Quad Q8300 2.5GHz

Ram: 4GB

HD: 2 x 500GB Sata

Link: 4mbps Full-duplex

Current basic.cfg

MaxMsgSend=128;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=128;

MinBandwidth=2000000;

MaxBandwidth=4000000;

MinErrorToSend=0.02;

MaxCustomFileSize=1310720;

adapter=-1;

3D_Performance=1;

Resolution_W=0;

Resolution_H=0;

Resolution_Bpp=32;

Windowed=0;

Startup parameters

D:\arma_server\arma2oaserver.exe -port=2302 -name=armapoint -mpStatistics -config=config.cfg -cfg=basic.cfg -profiles=armapoint\default -netlog -pid=pid -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACRE;@fallujah1_2 -cpucount=4

Thanks!

Edited by snstro

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Hello,

Refer to this for the configuration:

http://community.bistudio.com/wiki/basic.cfg

and also

http://www.kellys-heroes.eu/forum/viewtopic.php?f=37&t=2678

these 2 links refer to the server configuration for bandwidth, performance.

One thing I want to point out is your startup parameter:

@f allujah1_2 -cpucount=4

the last 2 parts of the line

@f allujah1_2 notice the space between the letters f and a

also how wil the server run without -cpucount=4?

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sorry for bad english, i used the google translator

The space in Fallujah was my mistake while copying. Still not tried without the -cpucount =4 but I think it is not, because the cpu usage did not exceed 60%.

I will again test the configuration according to this suggestion of the link.

Thanks

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With a little math, this means:

MaxMsgSend=128;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=128;

MinBandwidth=2000000;

MaxBandwidth=4000000;

128 packets no larger than 512byte, can only use up 512Kbps. 1024 packets no larger than 512byte should use 4096kbps. So with that in mind, set your MinBandwith to 4000000, and your MaxMsgSend to 1024. Then the server should use more of the bandwidth, that you have availible.

according to the ancient readme that came with the server, MaxBandwidth is amount of bandwidth the server should never have. May as well set that to 10mbps, because it will never reach it.

...Syn...

Edited by VisceralSyn
typos and other grammatical errors, as usual...

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Just realized that Fallujah might explain your problem, as soon as you get into the suburban area you will have your problem, I suggest you try another map

and see if you get the same issue, Fallujah out in the open country you should get decent fps, but as I said get in where the buildings

are and add a bunch of enemy units, cars, armor, and what not and you have fps problems.

Again try another island and then assess your FPS i guarantee it will be much better. I think your issues is just a matter of

the island your trying to play on, as some islands are more optimized and better for FPS then others.

Take Chenarus for example it would give me some fps trouble but still playable, Fallujah, same thing til got into the urban

area then my fps would dop big time, utes good fps, Takistan good fps, ect,.

Edited by Gnter Severloh

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Thanks for the help of both. Now I understand better how it works.

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