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Sir Smokes Alot

This is what i all way want in of!

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i think i saw somewhere, that you use the weapon like using a m2 (you stand up ) i whish they can do the m16 motor reload position

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I wounder how you use it? I think you carry it like RPG launcher. When you want to use it you set it up and once set up you load it. I am not sure how you are going to aim it?

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I don't think one person alone can carry that, has to be broken down inot tube, base plate, bipod. And I don't really know how the range can be adjusted. I remember a few months ago a arty addon that used a script to make the static arty gun into a weapon, where when you "entered" the gun, you press up or down keys to set the range. And how big of a round are we talking about here? Would the explosion be as big as the rifle mortar in game? Bigger as a satchel, a LGB?confused.gif I'm thinking somewhere between a satchel and a rifle mortar, so it's really deadly on infantry and soft targets but armor would be protected somewhat.

-=Die Alive=-

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ May 30 2002,20:56)</td></tr><tr><td id="QUOTE">I don't think one person alone can carry that, has to be broken down inot tube, base plate, bipod.  And I don't really know how the range can be adjusted.  I remember a few months ago a arty addon that used a script to make the static arty gun into a weapon, where when you "entered" the gun, you press up or down keys to set the range.  And how big of a round are we talking about here?  Would the explosion be as big as the rifle mortar in game? Bigger as a satchel, a LGB?confused.gif  I'm thinking somewhere between a satchel and a rifle mortar, so it's really deadly on infantry and soft targets but armor would be protected somewhat.

-=Die Alive=-<span id='postcolor'>

Really, the 'mortar' in OFP right now is similar to the rifle-grenade used earlier in the century by many armed forces.

Heres a little bit on mortars:

One of the most dreaded and revered weapons of an infantryman is mortars. Mortars are light weight and man portable (so say the people not carrying the bastards!wink.gif In many militaries light infantry units have a mortar section (three mortars)in every company. In World War Two some German units had a mortar with every platoon.

The mortar was 'born' in World War One. Originally the mortar was built to lob an explosive in a high angle arc so it would land in narrow enemy trenches. Artillery had too much of a flat trajectory and wasn't able to land inside the enemy trenches, but mortars, who's round went almost strait up and came almost strait down, did a magnificent job.

The angle of the round is the major difference between artillery and mortars. Some mortars are too large to be man portable (like a 120mm which is towed). A mortar round has a very steep arc while the artillery round has a flatter trajectory. Another difference is that mortars fire rounds at slower speeds than artillery so they must be fired at a higher angle to achieve any range.

Since then it has become a valuable tool for infantry units. Many commanders use mortars as a kind of pocket artillery battery. Because mortars are light enough to be carried they can accompany infantry units through rugged terrain a vehicle could not. The disadvantage is ammunition, it gets heavy and somebody has to carry it. One way to get around this for a light infantry unit in the attack is to have every member of the company carry a mortar round (or two). When the company is getting ready to attack they drop off their rounds near the mortar crews.

Mortars are also a favored weapon of guerrillas and terrorists. A mortar does not have to see the target to fire at it. Mortars can fire over hills, buildings, rivers, ect.

A mortar crew usually consists of at least three members. The gunner controls the deflection and elevation of the D&E mechanism. The assistant gunner loads the round at the command of the gunner. The Ammunition man prepares and hands over ammunition to the assistant gunner. More members may be available to a mortar team to help carry ammo and provide security.

Usually mortars consist of three elements. The tube also called the cannon or barrel, the baseplate and the D&E mount.

The baseplate is important to support and help align the mortar for firing. Without a baseplate the tube would bury itself in the ground and ruin the accuracy of two or more shots. Some mortars may also have a sight mechanism that can be used like a rifle sight. Although the sight does not point along the barrel of the mortar (more like at a 80 degree angle) it is useful when a mortarman can physically see his target.

Mortars are best deployed when they are out of sight of the enemy. This way the enemy cannot shoot back with regular weapons.

A mortar round is usually not as powerful as an artillery round but mortars are usually more available to the individual squad or platoon leader. Mortars provide every company with its own 'artillery'.

It should be noted that most mechanized infantry units do not have organic mortars at the company level. In mechanized or motorized battalions, the mortar is a battalion level weapon. This might have to do with the fact heavier, direct fire weapons are available and mechanized units usually fight mechanized units.

Mortars work very well against dismounted infantry and light vehicles but against tanks and armored personnel carriers their use is limited.

The mortar is good for more than just 'blowing up' the enemy. There are numerous types of mortar rounds that are usually available. High explosives are the most common. Smoke rounds are used to conceal friendly movement or mark enemy positions for air strikes. It should be noted that smoke rounds are best fired on the enemy instead of friendly troops. This way friendly forces are less restricted by the use of smoke and don't 'come out of the smoke into waiting enemy machine guns.' while the enemy cannot even see his fellow soldiers.

White Phosphorus is another favorite. It burns, even under water and the fumes are toxic. It is not fun to sit in a fighting hole while everything burns down around you have to breath toxic fumes. While the fumes do not kill someone who breaths them, like nerve gas, they are not exactly harmless either. White Phosphorus or WP can also be used to mark a target for air strikes because it generates a lot of smoke and is visible to a fast moving attack fighter.

Another good round is the Illumination round. The Illum round basically fires a powerful parachute flare into the sky that can provide a great deal of light for night fighting.

There is presently an artillery round that is fired up into the sky where a sensor targets armored vehicles below it. Because the round attacks weaker top armor it can be very effective. It may be only a matter of time before this type of round is designed for the mortar.

Accuracy is acquired by employing maps, forward observers and formulas that take into account the range, wind, type of round, ect. A forward observer calls in the location of the enemy to the mortar section leader (or commander). The section leader determines where the mortars are at in relation to the enemy. Determining the distance the section leader calculates what angle the mortars have to be and what deflection (left-right) setting it must have. The section leader then calls out the settings to the gunners who set the gun accordingly. Mortar rounds also have charge settings. The larger the charge, the more powerful the explosion that propels the round out of the tube. Then the section leader may direct one mortar to fire a 'spotting round'. When the observer sees where the spotting round hits he calls back corrections to the section leader who passes it on to the gunners.

When the round hits near the enemy the observer directs the section leader to 'Fire for Effect.' At this point all the mortars fire so many rounds as directed by the section leader.

One or more mortars may be directed to fire a different type of round (like WP instead of HE). Because the weight of the round effects the trajectory needed and the number of charges, the team firing different rounds needs different settings for their mortar.

Tactics: Basically the tactics for a mortar team are simple. Attack the enemy without being seen. The best way to do this is to have someone that can see the enemy radio the mortar team and tell the mortar team where the enemy is, what they are doing ect. When the mortar fires the observer can tell the mortar team where they are hitting and how to adjust their fire so they hit the enemy. This is how it used to be.

Technology is changing this. Radar units can detect mortar rounds in flight, determine where they came from and radio the location to friendly artillery or mortars who will return fire. They also do this with artillery.

Another threat is the enemy may be able to locate, jam or otherwise disrupt radio communications. If the enemy can pinpoint where the radios are they can bomb the radio operators.

This means mortar men will have a shorter life span if they are not careful. In favor of the mortar men, GPS systems help pinpoint locations and ranges, making fire missions faster, more accurate and much more deadly.

The key to survival is to fire and move out of the area very quickly.

Mortar are also very noisy and a patrol could be sent to find the mortar team.

Because a mortar team is usually pretty small, they can move rapidly and undetected. A mortar raid is a favorite guerrilla tactic. A small mortar team infiltrates into an area with a limited amount of ammo. Fires off the ammo and retreats before the enemy can respond.

taken from http://web.qx.net/warcat/MilSF/mortars.htm

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He didn't type it. If you look there is a link at the bottom to the sight were he got this information form.

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Actually, I was halfway through a mini dissertation on mortars when I thought, "why should I bother, when I can just find a website to copy it from?" and boom, there you go

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But then:

Smaller mortars, which can be carried by one man or two,

make relatively small damage. So to make damage, the

rounds have to fall very close to enemy.

So I don't think that those guerillas can make very

severe damage with mortars.

For pinning down the enemy, they are quite good.

Just my five cents, again..

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*sigh*

Its not a REAL mortar topic until Pete comes in telling us how much he wants a real mortar in the game tounge.gif

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Tex im so glad you didnt type that all out or i would have had to call u sad tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ May 31 2002,09:25)</td></tr><tr><td id="QUOTE">*sigh*

Its not a REAL mortar topic until Pete comes in telling us how much he wants a real mortar in the game  tounge.gif<span id='postcolor'>

lol, yeah, we miss his input on this subject.

-=Die Alive=-

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