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xripx

Start mission with black screen, then fade in

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Hi guys,

I'd like my mission to start with a black screen (with some text) which lasts maybe 5 seconds, then the text fades away followed by the mission fading in. Also, I want the audio to fade from the very beginning, both sounds effects and custom music that I'd like to add. How do I do this?

In my init.sqf I have:

titleText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK IN", 5];

But which is close, but it doesn't fade away it just disappears. The text obviously doesn't fade either. I searched around but I couldn't find a thread about starting black, staying black for a while, then fading in. So... what do I do?

Thanks in advance.

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Thank you for the quick response.

That's closer, but not quite there. With that code you posted, it starts black, but is only a solid black for a fraction of a second, then fades in. I want it to be black for 5-10 seconds, then fade in. I've tried fiddling with the numbers but I usually end up with a black screen that doesn't go away.

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cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"];
10 fadeSound 1;
10 fadeMusic 0.5;
sleep 5;
titleCut ["", "BLACK IN", 5];

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Looks like that did it, thanks guys!

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Bit of a follow up on this one... that code DID work, but how do I have that text fade in, then fade out? Right now it's there from the start and for the right amount of time, then just disappears instead of fading out. The black is perfect, I just want to change the text. How do I do that?

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use this, ive set the text time to 10, change it to what suits your needs.

titleText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK", 10];
cutText ["", "BLACK FADED"];
10 fadeSound 1;
10 fadeMusic 0.5;
sleep 5;
titleCut ["", "BLACK IN", 5];

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With that code, it starts black, the text fades in, then after 5 seconds the scene fades in but BARELY... still very dark... then after a couple seconds goes back to solid black and stays that way with the text.

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i mixed up some of the titlecut and cuttext.... i blame leprecauns.

the error is that titlecut, cut text etc, are their own courtain in your view, if you have 2 black, and remove the one, then there is still one black one left...

anyhow, tested this, got somewhat the desired effect.

10 fadeSound 1;
10 fadeMusic 0.5;
titleText ["", "BLACK FADED"];
sleep 2;
titleText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK IN", 8];
sleep 8;
titleText ["", "PLAIN"];

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^^ Yep, that's what I figured. I was trying to fiddle with the effects and numbers, didn't think to fiddle with the cuttext. I'm going to educate myself more on "cuttext" and "titletext".

Great, will test when I get home. Thanks for your patience with me so far.

Edited by xRipx

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Well that didn't do it either (it doesn't stay solid black for 10 seconds, instead it starts fading in immediately over the duration of 10 seconds ) BUT I've learned a lot and I'm determined to figure it out on my own with the knowledge and direction you've given me. Can't just have you guys do all the work!!!

Currently this is as close as I can get:

cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"];
10 fadeSound 3;
10 fadeMusic 3;
sleep 10;
titleCut ["", "BLACK IN", 5];

The ONLY thing wrong with this is the text doesn't fade out, it just cuts out. But the black "curtain" is perfect.

Anyway, thanks again!

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Where do I enter the Code:

cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"];

10 fadeSound 3;

10 fadeMusic 3;

sleep 10;

titleCut ["", "BLACK IN", 5];

I know that you enter it into the init.sqf but where do i find that? I am very new to Arma 2 so if you could help me with this that would be awesome

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open notebook

copy and paste that script into notebook

save as init.sqf

place init.sqf into your newly created mission folder

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Thank god for the search function, this was exactly what I was looking for!

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