Jump to content
Sign in to follow this  
ravendk

Dark area bug in o2

Recommended Posts

m1045a2reconwipshadowbu.jpg

http://www.imageshack.us/photo/my-images/171/m1045a2reconwipshadowbu.jpg

ambient[] = {0.75, 0.75, 0.75, 1};
diffuse[] = {0.75, 0.75, 0.75, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {0.228, 0.228, 0.228, 1};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
texture = "DDAM_M1045A2\data\julkat_details_nohq.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";

class uvTransform {
	aside[] = {8, 0, 0};
	up[] = {0, 8, 0};
	dir[] = {0, 0, 0};
	pos[] = {0, 0, 0};
};
};

class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

class Stage4 {
texture = "DDAM_M1045A2\data\julkat_details_as.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

class Stage5 {
texture = "DDAM_M1045A2\data\julkat_details_smdi.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

class Stage6 {
texture = "#(ai,32,128,1)fresnel(7.53,5.44)";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

class Stage7 {
texture = "ca\data\env_land_co.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1, 0, 0};
	up[] = {0, 1, 0};
	dir[] = {0, 0, 1};
	pos[] = {0, 0, 0};
};
};

Share this post


Link to post
Share on other sites

Hmmmm ..... not sure.

Just noticed all your dir[] are 0,0,0

Mine are all

dir[] = {0, 0, 1};

Not sure what the difference might be.

Share this post


Link to post
Share on other sites

Looks like the effect you get when the shadow LOD is bigger than the resLOD?

Just a thought....

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×