ravendk 25 Posted July 20, 2011 http://www.imageshack.us/photo/my-images/171/m1045a2reconwipshadowbu.jpg ambient[] = {0.75, 0.75, 0.75, 1}; diffuse[] = {0.75, 0.75, 0.75, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {0, 0, 0, 1}; specular[] = {0.228, 0.228, 0.228, 1}; specularPower = 50; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "DDAM_M1045A2\data\julkat_details_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {8, 0, 0}; up[] = {0, 8, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; class Stage4 { texture = "DDAM_M1045A2\data\julkat_details_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; class Stage5 { texture = "DDAM_M1045A2\data\julkat_details_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; class Stage6 { texture = "#(ai,32,128,1)fresnel(7.53,5.44)"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 1}; pos[] = {0, 0, 0}; }; }; Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 20, 2011 Hmmmm ..... not sure. Just noticed all your dir[] are 0,0,0 Mine are all dir[] = {0, 0, 1}; Not sure what the difference might be. Share this post Link to post Share on other sites
cleggy 297 Posted July 21, 2011 Looks like the effect you get when the shadow LOD is bigger than the resLOD? Just a thought.... Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 21, 2011 try inverting all the faces in the shadow lod. Share this post Link to post Share on other sites