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blu3sman

Take on Mirrors

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Here are some ideas regarding rtt technology. Partly a wishlist, but more of a technical question.

So the other day I've been staring at rtt mirror in preview and realized that it lacks 2 basic effects:

1)The 'mirror' doesn't actually mirrors anything. It simply renders image like a monitor. Here's the first question: Is it possible to render inverted image or are there technical limitations? Does it need some postprocessing and will it have performance impact?

2)When you move your head around, image in mirror should change accordingly. For example, if your head is located along mirror normal, you see yourself. Then you move to side say 10 deg to normal - rtt camera rotates 10 deg in oppossite direction. Additionally, rtt cameras' fov can be adjusted depending on distance between head and mirror (closer=wider fov). I guess the problem in this case is getting vector from mirror to head. Can it be scripted now? Is it possible at all?

What are your thoughts? Comment from dev would be appreciated. I know this is not a big deal, but realistic mirrors can be a neat feature.

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This is why I never cared for RTT implementation... applications (while neat) are not so practical afterall.

Edited by Big Dawg KS

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So you're saying it should have the inifity effect similar to fixed wing HUD?

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It can be inverted. Not sure about the other one though :P

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So you're saying it should have the inifity effect similar to fixed wing HUD?

I'm not sure, can you explain how HUD is realised. In A2 parallax mapping isn't working properly, so there must be some trick.

My idea with mirror is to tie RTT cam rotation to position of head. I wonder is it possible to get relative coordinates of two cameras (mirror and your point of view). So you can lean in cockpit to get a better view, instead of current predefined.

It can be inverted. Not sure about the other one though :P

Good to know, thanks. Hope everything that should be inverted will be inverted in initial release.

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I'm not sure, can you explain how HUD is realised. In A2 parallax mapping isn't working properly, so there must be some trick.

My idea with mirror is to tie RTT cam rotation to position of head. I wonder is it possible to get relative coordinates of two cameras (mirror and your point of view). So you can lean in cockpit to get a better view, instead of current predefined.

Good to know, thanks. Hope everything that should be inverted will be inverted in initial release.

Your head's co ordinates will be values that can be accessed, then it is just a case of some coding to swap it onto the camera feeding the RTT for the mirror.

The mirror's centre will be the axis and then it just faces the opposite direction from yourself at the angle determined from your own heads centre to that of the mirrors.

All perfectly feasible.

Mirrors with curvature would be more of a pain in the ass, but again possible as it would just require some FOV setting to get it looking right.

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This is why I never cared for RTT implementation... applications (while neat) are not so practical afterall.

Remember the RTT technology has a broad array of implementations, not simply mirrors.

For example, controlling an onboard FLIR camera while hunting for a crim' on the run - the feed can be embedded on a tv screen in game - so you don't have to go switching views all the time. This should really help with the overall 'experience' of being in the chopper, which is what we're really trying to hit home.

This guy is already doing some great work:

Z1Yoh1Pa75U

Best,

RiE

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If RTT will have camera use will it be able to function as a zoomable device or will it be fixed level?

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If RTT will have camera use will it be able to function as a zoomable device or will it be fixed level?

Right now, everything you can do with a regular camera source, you can do with RTT also. FLIR, NV, FOV, etc... (We got all the acronyms).

Best,

RiE

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While on the subject i would like to know if the PiP is activated the same way when sitting in the co-pilot seat?

As i mentioned before i have stutter when im in the pilot seat but not when in the co-pilot seat and i can see the mirror activated while in both seats. They seem (to the eye at least) to be of same quality.

Thanks.

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Remember the RTT technology has a broad array of implementations, not simply mirrors.

For example, controlling an onboard FLIR camera while hunting for a crim' on the run - the feed can be embedded on a tv screen in game - so you don't have to go switching views all the time. This should really help with the overall 'experience' of being in the chopper, which is what we're really trying to hit home.

It's cool stuff and I understand the applications, but I still don't care for it that much. :) Can't explain why, but I just don't feel it's necessary to have PiP to feel immersed... Bad implementation however can do just the opposite; take away from the immersion.

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Right now, everything you can do with a regular camera source, you can do with RTT also. FLIR, NV, FOV, etc...

That's great!

So.. umm.. can I inverse regular camera source? Excuse my ignorance:o

@BigDawg: Don't be so pessimistic. You say you wouldn't like to drive a tank with 'transparent' camo?:)

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@BigDawg: Don't be so pessimistic

Pessimism is my middle name (well, it should be). ;)

Or maybe I'm just not so obsessed with flashy new technology...

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It's cool stuff and I understand the applications, but I still don't care for it that much. :) Can't explain why, but I just don't feel it's necessary to have PiP to feel immersed... Bad implementation however can do just the opposite; take away from the immersion.

Well I don't know if you're playing a lot of flight sim but I wouldn't imagine playing DCS A10 without RTT. Not only it adds a lot to the immersion but it's also incredibly helpfull with situational awareness.

I'm pretty sure a "toggle" option, à la Mando Missile, would result in many crashes into power lines, buildings, flying whales and trees :p

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