Big Dawg KS 6 Posted July 16, 2011 Btw, AI in ArmA 2 (AI led squads) already rearms its current weapons from ammo boxes and fallen soldiers. Picking up new weapons should not be default behavior though. I still don't understand why people are debating this when it's been established that it can already be done. I guess people on the internet just like to argue over pointless things. Share this post Link to post Share on other sites
PuFu 4600 Posted July 16, 2011 4. Yeah, your point? In the new mission creator contest that BIS is making, you aren't allowed to use mods. I myself play only Vanilla Arma and never download anything but new maps, graphics upgrades, and sound upgrades for a better playing experience for myself. If you create a mission for a squad surviving in enemy territory starting with pistols, it sure as hell defeats the purpose if you can pick up a KSVK or something while your AI are handicapped and won't touch an AK on the ground unless you select the command from the panel (And what if you're not squad leader then?). Realistic? No. Possible? Anything is. I don't see what your problem with this idea is. Who said anything about addons/mods? You want something like that in your custom mission? Great, script it yourself, it is possible NOW using A2 editor and available scripting commands. I really don't get why should BIS implement such a behaviour by default, and why you keep making such a fuss for a thing that would minimally improve the experience, and that only on some custom missions designed that way Share this post Link to post Share on other sites
Montanaro 0 Posted July 16, 2011 1. Yeah? And I mentioned more possiblities that this could come into play.2. Have you had service in the military and/or live experience in a combat situation? 3. It's really that hard to task AI to loot a specific-faction corpse in distance x<50 for magazines 4. Yeah, your point? In the new mission creator contest that BIS is making, you aren't allowed to use mods. I myself play only Vanilla Arma and never download anything but new maps, graphics upgrades, and sound upgrades for a better playing experience for myself. If you create a mission for a squad surviving in enemy territory starting with pistols, it sure as hell defeats the purpose if you can pick up a KSVK or something while your AI are handicapped and won't touch an AK on the ground unless you select the command from the panel (And what if you're not squad leader then?). Realistic? No. Possible? Anything is. I don't see what your problem with this idea is. 5. How do you justify that your character should be able to do all these fancy things, but an AI cannot even have an optional adjustment? 1. No you really haven't (Guerilla warfare is quite life and death) 2. "whats your point"; this doesnt even address you using movies as support for your ideas. 3. Yes, how you haven't been able to recognize all the potential problems it can cause gameplay is beyond my comprehension. Someone suggesting ideas should be competent in recognizing pros and cons. 4. I never said it was a mod. I said if you looked online you can find tutorials to show you how to do your suggestion. And I'm pretty sure you can "lock" players out from picking up weapons if you so choose. 5. Because I'm mentally capable of doing "all these fancy things". Giving the AI "optional adjustment", or shall we say creativity, would be opening pandoras box. I don't even know why I have to explain this. As has been stated, some people just want to argue. It's been pointed out numerous times why this suggestion is simply not needed, yet you are the one who is "not going to change your mind". I'm not saying I'm trying to change your mind. But I am trying to make you aware of some of the logical deficiencies in your idea that may help you in future endeavors. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 16, 2011 Who said anything about addons/mods? You want something like that in your custom mission? Great, script it yourself, it is possible NOW using A2 editor and available scripting commands.I really don't get why should BIS implement such a behaviour by default, and why you keep making such a fuss for a thing that would minimally improve the experience, and that only on some custom missions designed that way It must be as I said PuFu: I guess people on the internet just like to argue over pointless things. Share this post Link to post Share on other sites
Comrade Chaos 10 Posted July 16, 2011 For example; an Iranian soldier who kills a Marine in 1 on 1 combat could rush over and trade his AK-74 for the Marine's HK 416 1. IRIA doesn't use AK's, they use G3's. (IRGC is a different story) 2. By the time of the conflict, IRIA will most likely use the KH-2002 (Nothing to sneeze at) 3. No soldier is allowed to do that. Share this post Link to post Share on other sites