konyo 14 Posted June 29, 2011 Im having a slight problem with an update im having. A couple of users have noticed a transparent texture on the model that shouldnt be there. Ive gone into game to confirm the error. But when i load up a preview in Oxygen2 to sort it out there's is no transparent texture on the engine, but when in game there is? I figured it might be in the rvmat? So heres the text editor version of the rvmat: ambient[]={1.000000,1.000000,1.000000,1.000000}; diffuse[]={1.000000,1.000000,1.000000,1.000000}; forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; emmisive[]={0.000000,0.000000,0.000000,1.000000}; specular[]={0.227451,0.227451,0.227451,1.000000}; specularPower=90.000000; PixelShaderID="NormalMapSpecularDIMap"; VertexShaderID="NormalMap"; class Stage1 { texture="A319MPA\Textures\Engine_NOHQ.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; Filter="Trilinear"; }; class Stage2 { texture="A319MPA\Textures\Engine_NOHQ.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; Filter="Trilinear"; }; So dose anyone have any idea's on why its doing this? Thanks in advance. Share this post Link to post Share on other sites
Baraka 10 Posted June 29, 2011 I´m not sure but the "stage2" part can be deleted. you have already selected an _nohq and in my own rvmat-stuff there is on stage for each part. But i can´t see why it should be transparent. My guess is that there is a turned polygon in the model. You can try to select all points and turn them with "w" and have a look in bulldozer,that´s the only way i know, surely it´s not the best. Share this post Link to post Share on other sites
max power 21 Posted June 30, 2011 Perhaps a screenshot would help us determine the problem. Share this post Link to post Share on other sites
konyo 14 Posted June 30, 2011 You can try to select all points and turn them with "w" and have a look in bulldozer,that´s the only way i know, surely it´s not the best. I tryed that, but it just turned it inside out and had no faces on the outside, so you could see right through it. Perhaps a screenshot would help us determine the problem. Yeah sure, here you go : Click here :) Share this post Link to post Share on other sites
roberthammer 582 Posted June 30, 2011 Hmm - from that pic it looks like you have a Alpha Channel in that texture , check the textures if you have that Alpha Channel and if yes then remove it and save it one more thing - on your rvmat Stage 2 , there should be the SMDI specular texture and not the NOHQ Share this post Link to post Share on other sites
konyo 14 Posted June 30, 2011 Hmm - from that pic it looks like you have a Alpha Channel in that texture , check the textures if you have that Alpha Channel and if yes then remove it and save itone more thing - on your rvmat Stage 2 , there should be the SMDI specular texture and not the NOHQ Cheers mate, that solved the problem :) Many thanks :) Share this post Link to post Share on other sites