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1508AD

I44CO COOP 1-6 mission pack

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UPDATED 8 JULY 11

V1.3

Difficulty adjusments as requested (badger, lanze and cross mostly)

Added music to all missions (ww2)

Reworked the "objectives complete" away from txt to hint (as requested)

Adjustments to friendly/enemy artillery

Some marker updates

Added 2 missions (totals 8)

V1.2 In house

Numerouse adjustments

V1.1 Fixed bug in Op Fulcrum

Numerous adjustments

Added 2 missions

Originally designed as single player missions then converted to COOP.

Description:

This is a 1-6 player coop mission pack it can also be played in single player. Each mission is different however expect to complete 3 - 4 objectives per mission and get to an extraction point.

Version 1.1

Mission based around 1942

Play as Axis and Allied

Full briefings and tasks

Patrol scripts

Dynamic focus

WW2 ACTION!

Maps used

Omaha

Chen

Utes

tak

Shapur

Required addons:

ArmA II: Combined Operations

Invasion 1944 - D-Day 2.5 or newer

Download

I44CO_SP_COOP_MPACK_1.3.zip

I44CO_SP_COOP_MPACK_1.3.zip

Feedback appreciated

Edited by 1508AD
UPDATE

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thank-you.jpg

1508AD

will try them @ our next coop evening on wednesday!

ps: is there a "revive system" in the missions or are they with no respawn?!?!

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no respawns you do have all players can heal. Missions on average go for 45mins to an hour.

If you guys like the missions and want respawn i can add norrins script.

You can try them out singleplayer also.

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If you guys like the missions and want respawn i can add norrins script.

:yay:

that would schweeeeeeeeeeeet....maybe also then add a server start parameter before mission startup for 'with or without revive', so everyone is happy out there hehee

(or 2 kind of missions...i dont know).....i / we will testm as mentioned next week and ill report back, sir!

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Nice work mate. Appreciated :D

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How did you guys go with the missions?

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I finished only 1 mission Operation Lanze or somthing like that :) and i think its a good mission, chalenging i play to end 71 minutes.

I have few sugestion. wenn player finish a objective maybe you can add to trigger a line hint "objective 1 accomplised" not a text on the screen. And maybe add a short intro to all missions nothing big walking patrol, or soldiers ride on a tank or somthing alse.

---------- Post added at 11:22 AM ---------- Previous post was at 11:16 AM ----------

And maybe wenn you make mission with extraction point you can add last objective go to extraction point or somthing like that.

I like this mission and i think i will like all missions from your pack. Thanks for making this mission pack :) Great work.

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Ok i finished all missions they are very good, challenging and long thats a big plus.

One more sugestion for main character you can use: setidentity and in description you can add him a name i dont like missions wenn my character have my nick not his name.

Great work, thanks for this mission pack. :)

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UPDATED 9 JUNE 11

V1.1 Fixed bug in Op Fulcrum

Numerous adjustments

Added 2 missions

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Thanks Tom

When i get some time i plan on implementing some of your suggestions :)

Let me know how you go

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Ok, i will check them today :)

Maybe you should make a little campaign for this mod you make good long missions, make 5-6 add little intro, outro and maybe 1 or 2 cutsceens, little storyline and you have campaign long like in call of duty. ;)

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Ok, i finished 2 new missions i like more that night mission in takistan. And i have few new suggestions :) i hope you dont by angry at me.

1. In briefings in objective sections maybe you can and somthing like this for all objectives.

example:

taskobj2 setSimpleTaskDestination (getmarkerPos "markername");

This should add yellow circle for current task on map and in game yellow marker.

---------- Post added at 04:59 PM ---------- Previous post was at 04:50 PM ----------

In next missions maybe add more teams, for now my team fight alone.

Maybe make missions with few teams that must attack city, that is primery objective but my team have few secundary objectives: destroy artillery/mortar battery/apc. Clear mg nest, destroy feul trucks or somthing. And my team have support from other squads. Maybe in few places on map you can place triggers activated by player side

---------- Post added at 05:09 PM ---------- Previous post was at 04:59 PM ----------

and add some music trucks from arma 2 or oa.

And i have few missions idea.

Find and destroy enemy planes on field airport.

Make ambush at armoured convoy. Defend your position, wait for reinforcements. Find and destroy enemy mortars. Maybe mission for sniper. Mission for pilots fight with enemy planes. Good work so far, thanks for your missions, i will wait for new :)

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These missions are simply brilliant 1508AD, the ones centered around the British Commando's make me especially moist. I've so many fond memories of Hidden & Dangerous 2 co-op that I honestly didn't think i'd ever find something that would compare....but I have.

We may never get a Hidden & Dangerous 3, but i'm ok with that as chances are it'd pale in comparison to these missions anyway.

Top stuff.

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Cheers, glad you enjoyed them.

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UPDATED 8 JULY 11

V1.3

Difficulty adjusments as requested (badger, lanze and cross mostly)

Added music to all missions (ww2)

Reworked the "objectives complete" away from txt to hint (as requested)

Adjustments to friendly/enemy artillery

Some marker updates

Added 2 missions (totals 8)

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Thanks for new update and new missions :)

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Just started adding customs sounds, adds a really nice feel to the missions, if only i had a german voice actor!

Some more stealth style missions coming up also

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