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Bosun

Mission editing...

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The mission editor is quite the thing...very addictive. Funny thing is , (like painting) when do you know you are finished....add, take away, add, take away..... Well ...yes l am still green but... would anyone be kind enough to try my mission....test. I could be way off base...it's hard to know, as you design the mission, you know where the enemy is, you know where to go etc. My mission is about going in to capture a officer...bring him back..alive. It is only 54k in pbo. and l'll zip it up before sending. please. It is interesting, entertaining, ...(bias). Thank you.

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okay, that sounded like a grade school kid talking....the mission really is together, has overview, briefing, etc. I don't believe there are any addons needed, just the official ones.

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Well perhaps you will give us a link then? smile.gif

About the addons..

Open "mission.sqm" to see what addons you are using.

(It has section Addons { })

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well jesus... l had better go back and ... l thought that l was using no addons...but checking my mission sqs it lists a whole pile of ..l thought that when using the editor that l was picking the originals, you know, like at the top of the list under east...soldier, medic, officer, sniper etc...but l guess not... must try and figure out how to segregate my addons in the editor. And besides l have no link...thought l could email it to someone....anyways...thanks. confused.gif

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Yo Bosun,

can you mail me the mission? I`d be happy to be your beta-tester. I have time this afternoon, feedback would reach you tomorrow morning smile.gif

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well just read another post that said that you have to manually remove add ons in mission sqm... because l did use addons and then changed later while building the mission. The list of add ons remain in the missionsqm. So no l don't have any , just the G36 official. smile.gif But no link....so if anyone wishes me to email....l would be pleased.

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Thanks FallenPaladin...trying to figure out how to attach using your forum mail.

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@FallenPaladin

If you are bored, you can try my new mission "Lost Contact"..

My OFP page

It does not have any music yet, nor does it have custom sounds. Other than that, it's pretty ready..

Infantry mission.

Anyway, after I have added some music, I will post new topic about it..

It does not need any addons.

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she's on her way.... an hey if it's "shite" tell me...just cause l'm an artist doesn't mean l'm sensitive. biggrin.gif

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Bosun, I just got it, thanks! smile.gif

Laury, I`ll download your mission right now. wink.gif

Don`t you want to take a look on my Guarding Hawk mission? I need to know if you find it to easy, too. BTW my mission has no music either. I never listen to game music in a FPS!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don`t you want to take a look on my Guarding Hawk mission? I need to know if you find it to easy, too. <span id='postcolor'>

1) I'm at work confused.gif

2) I suck at flying

3) I don't have the Kegety's Hawk..

Make a infantry or tank mission and you can consider me as a

beta tester!

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BTW my mission has no music either. I never listen to game music in a FPS!<span id='postcolor'>

Yeah, but it's nice in the cutscenes, IMO..

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You only have to fly in the beginning, after that`s ground battle. biggrin.gif

BTW if you have spare time and want to do me some good, could you write a tutorial on doing intros for me? (a step-by-step-thing)

I read some stuff, but just don`t get it. I beginning to feel stupid sad.gif

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Well of course I could try..

But i don't think that I could give better info than those

tutorials..

Especially the über editor thing...

But ask questions here, I'm sure you learn it that way.

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A very basic question in the beginning:

Using all the camera-scripts means that you tell the editor how the camera moves and so on, but only the camera, right? You set the camera movements in the script and the unit-movement in the editor-section (intro) ?

I encounter strange things when placing a unit in the intro-section of the editor. Even if I`m player it starts to move, if it`s a vehicle. Why that?

Making a intro would be much easier for me, if you`d just place the units and tell them what to do, by triggers and waypoints, like in the main mission and after that record the action with your camera. Without that difficult camera.sqs. Even if I moved around the camera in my first attempts, just to get the feeling, it was sometimes too slow, if I wanted to make fast camera moves and I had problems to face my only vehicle.

I tried to capture a flying Hawk with the camera, but missed it because it was to fast, and so on...

I really don`t know how to enlighten myself, maybe I should start a whining topic in the mission editing forum...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I encounter strange things when placing a unit in the intro-section of the editor. Even if I`m player it starts to move, if it`s a vehicle. Why that?<span id='postcolor'>

Are you aware that AI takes control of the "player" unit in the

intro. That may explain that?

That camera.sqs is good for capturing good camera positions

and "angles". It's not good for planning your cutscene, because

you can't do very fast moves with it..

You can make the camera move much in the cutscene

by decrementing the camCommit's parameter.

If you want camera to follow your Hawk, here is something

that you could try..

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

;; Black out in 0 sec's so you can coolly start the cutscene

titlecut[ "", "BLACK OUT", 0 ]

_cam = "camera" camCreate getpos hawk

_cam cameraEffect[ "Internal", "TOP" ]

_cam camSetRelPos[ 0, -20, 3 ] ; can't remember if this is right

titlecut[ "", "BLACK IN", 2 ]

_i = 1

#loop

_cam camCommit 0.5

@camCommitted _cam

_i = _i + 1

;; loop for 30 seconds

?( _i < 60 ) : goto "loop"

titlecut[ "","BLACK OUT", 2 ]

~2

_cam cameraEffect[ "terminate", "BACK" ]

camDestroy _cam

hawk_scene over = true

<span id='postcolor'>

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Thanks a lot, Laury!

And I`ll read snYpir`s tutorial from ofpeditingcenter.com today after work.

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