Bosun 0 Posted May 21, 2002 The mission editor is quite the thing...very addictive. Funny thing is , (like painting) when do you know you are finished....add, take away, add, take away..... Well ...yes l am still green but... would anyone be kind enough to try my mission....test. I could be way off base...it's hard to know, as you design the mission, you know where the enemy is, you know where to go etc. My mission is about going in to capture a officer...bring him back..alive. It is only 54k in pbo. and l'll zip it up before sending. please. It is interesting, entertaining, ...(bias). Thank you. Share this post Link to post Share on other sites
Bosun 0 Posted May 21, 2002 okay, that sounded like a grade school kid talking....the mission really is together, has overview, briefing, etc. I don't believe there are any addons needed, just the official ones. Share this post Link to post Share on other sites
LauryThorn 0 Posted May 21, 2002 Well perhaps you will give us a link then? About the addons.. Open "mission.sqm" to see what addons you are using. (It has section Addons { }) Share this post Link to post Share on other sites
Bosun 0 Posted May 21, 2002 well jesus... l had better go back and ... l thought that l was using no addons...but checking my mission sqs it lists a whole pile of ..l thought that when using the editor that l was picking the originals, you know, like at the top of the list under east...soldier, medic, officer, sniper etc...but l guess not... must try and figure out how to segregate my addons in the editor. And besides l have no link...thought l could email it to someone....anyways...thanks. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 Yo Bosun, can you mail me the mission? I`d be happy to be your beta-tester. I have time this afternoon, feedback would reach you tomorrow morning Share this post Link to post Share on other sites
Bosun 0 Posted May 21, 2002 well just read another post that said that you have to manually remove add ons in mission sqm... because l did use addons and then changed later while building the mission. The list of add ons remain in the missionsqm. So no l don't have any , just the G36 official. But no link....so if anyone wishes me to email....l would be pleased. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 Gimme, please!!! Share this post Link to post Share on other sites
Bosun 0 Posted May 21, 2002 Thanks FallenPaladin...trying to figure out how to attach using your forum mail. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 Better use an external e-mail program. Here`s my e-mail: [email protected] Share this post Link to post Share on other sites
LauryThorn 0 Posted May 21, 2002 @FallenPaladin If you are bored, you can try my new mission "Lost Contact".. My OFP page It does not have any music yet, nor does it have custom sounds. Other than that, it's pretty ready.. Infantry mission. Anyway, after I have added some music, I will post new topic about it.. It does not need any addons. Share this post Link to post Share on other sites
Bosun 0 Posted May 21, 2002 she's on her way.... an hey if it's "shite" tell me...just cause l'm an artist doesn't mean l'm sensitive. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 Bosun, I just got it, thanks! Laury, I`ll download your mission right now. Don`t you want to take a look on my Guarding Hawk mission? I need to know if you find it to easy, too. BTW my mission has no music either. I never listen to game music in a FPS! Share this post Link to post Share on other sites
LauryThorn 0 Posted May 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don`t you want to take a look on my Guarding Hawk mission? I need to know if you find it to easy, too. <span id='postcolor'> 1) I'm at work 2) I suck at flying 3) I don't have the Kegety's Hawk.. Make a infantry or tank mission and you can consider me as a beta tester! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BTW my mission has no music either. I never listen to game music in a FPS!<span id='postcolor'> Yeah, but it's nice in the cutscenes, IMO.. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 You only have to fly in the beginning, after that`s ground battle. BTW if you have spare time and want to do me some good, could you write a tutorial on doing intros for me? (a step-by-step-thing) I read some stuff, but just don`t get it. I beginning to feel stupid Share this post Link to post Share on other sites
LauryThorn 0 Posted May 21, 2002 Well of course I could try.. But i don't think that I could give better info than those tutorials.. Especially the über editor thing... But ask questions here, I'm sure you learn it that way. Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 A very basic question in the beginning: Using all the camera-scripts means that you tell the editor how the camera moves and so on, but only the camera, right? You set the camera movements in the script and the unit-movement in the editor-section (intro) ? I encounter strange things when placing a unit in the intro-section of the editor. Even if I`m player it starts to move, if it`s a vehicle. Why that? Making a intro would be much easier for me, if you`d just place the units and tell them what to do, by triggers and waypoints, like in the main mission and after that record the action with your camera. Without that difficult camera.sqs. Even if I moved around the camera in my first attempts, just to get the feeling, it was sometimes too slow, if I wanted to make fast camera moves and I had problems to face my only vehicle. I tried to capture a flying Hawk with the camera, but missed it because it was to fast, and so on... I really don`t know how to enlighten myself, maybe I should start a whining topic in the mission editing forum... Share this post Link to post Share on other sites
LauryThorn 0 Posted May 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I encounter strange things when placing a unit in the intro-section of the editor. Even if I`m player it starts to move, if it`s a vehicle. Why that?<span id='postcolor'> Are you aware that AI takes control of the "player" unit in the intro. That may explain that? That camera.sqs is good for capturing good camera positions and "angles". It's not good for planning your cutscene, because you can't do very fast moves with it.. You can make the camera move much in the cutscene by decrementing the camCommit's parameter. If you want camera to follow your Hawk, here is something that you could try.. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;; Black out in 0 sec's so you can coolly start the cutscene titlecut[ "", "BLACK OUT", 0 ] _cam = "camera" camCreate getpos hawk _cam cameraEffect[ "Internal", "TOP" ] _cam camSetRelPos[ 0, -20, 3 ] ; can't remember if this is right titlecut[ "", "BLACK IN", 2 ] _i = 1 #loop _cam camCommit 0.5 @camCommitted _cam _i = _i + 1 ;; loop for 30 seconds ?( _i < 60 ) : goto "loop" titlecut[ "","BLACK OUT", 2 ] ~2 _cam cameraEffect[ "terminate", "BACK" ] camDestroy _cam hawk_scene over = true <span id='postcolor'> Share this post Link to post Share on other sites
FallenPaladin 0 Posted May 21, 2002 Thanks a lot, Laury! And I`ll read snYpir`s tutorial from ofpeditingcenter.com today after work. Share this post Link to post Share on other sites