aussieterry84 10 Posted May 23, 2011 You have 16,24,32etc What effect do they have? And which is the most balanced one to use regarding performance and quality? Cheers lads :) Share this post Link to post Share on other sites
Westsailor 10 Posted May 24, 2011 In every other audio application I know it refers to the sample bit depth (16bit, 24 bits, 32 bits). Onboard sound will probably process at 16 bits. Higher end/dedicated sound cards can likely process via H/W at 24 bits while 32 bits is floating point (takes longer). The higher the number the higher the sample resolution therefore the higher the fidelity. If you have onboard sound use 16 bit. Anything higher and it might be processed in S/W which might mean a performance hit. 16 bit is fine anyway. You would be hard pressed to tell a 24 bit explosion from a 16 bit one unless you're using studio monitors. In the case of games, a 32 bit sample is a waste of processing power anywhere it's located :) However, if you have a dedicated sound card might as well use it. There should be no noticeable decrease in performance at 24bits (assuming your soundcard supports it). Share this post Link to post Share on other sites
ast65 10 Posted May 24, 2011 In every other audio application I know it refers to the sample bit depth (16bit, 24 bits, 32 bits). Onboard sound will probably process at 16 bits. Higher end/dedicated sound cards can likely process via H/W at 24 bits while 32 bits is floating point (takes longer). The higher the number the higher the sample resolution therefore the higher the fidelity. If you have onboard sound use 16 bit. Anything higher and it might be processed in S/W which might mean a performance hit. 16 bit is fine anyway. You would be hard pressed to tell a 24 bit explosion from a 16 bit one unless you're using studio monitors. In the case of games, a 32 bit sample is a waste of processing power anywhere it's located :) However, if you have a dedicated sound card might as well use it. There should be no noticeable decrease in performance at 24bits (assuming your soundcard supports it). Dunno, I think in ArmA2 the number of audio samples refers to 'the number of different soundfiles that can be played simultaneously'. I have mine set to 128 with Realtek 5.1 onboard sound, works great :) Share this post Link to post Share on other sites
aussieterry84 10 Posted May 25, 2011 hmmm hope a Dev can answer, i have no idea what to set it at! Share this post Link to post Share on other sites
mr burns 133 Posted May 25, 2011 Dunno, I think in ArmA2 the number of audio samples refers to 'the number of different soundfiles that can be played simultaneously'.I have mine set to 128 with Realtek 5.1 onboard sound, works great :) It´s this. Available # of channels depend on your hardware, most HW soundcards support up to 128 channels, whereas onboard sound might cap at 64. Not a dev here, but the question isn´t witchcraft either. Share this post Link to post Share on other sites