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ubermachtig

Pushing ArmA 2 graphically to the limit

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Dear friends,

In quite a few games, the options supplied in the options menu aren't always the best a game can possibly reach. I remember that, with adjusting a few numbers, IL2 sturmovik's graphical quality could be improved severely on modern hardware.

To put it simple; lets assume there are 5 levels of graphical quality, but in the in game menu Very High is only level 3. That means you can still set it 2 levels higher when going into the configuration files.

Recently I purchased a new computer which, in contradiction to my previous one, manages to run ArmA 2 very smoothly. This is also due to the relatively low resolution my monitor supports (1280 x 1024). Therefore, recourses can be allocated to other areas.

Setting all settings to "Very High" in the ingame menu, leads to the following result in ubermachtig.ArmA2OAprofile:

anisoFilter=4;

TexQuality=3;

TexMemory=4;

useWBuffer=0;

tripleHead=0;

shadingQuality=10;

shadowQuality=4;

singleVoice=0;

maxSamplesPlayed=128;

Now, what I was wondering; can these values be increased even more manually to achieve even bettter graphical quality?

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Now, what I was wondering; can these values be increased even more manually to achieve even bettter graphical quality?

By doing so, you'll rip a hole in the space time continuum, creating a black hole which will swallow up the planet earth, and eventually, the entire universe. :p

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If your monitor resolution is low I would increase render resolution to 2560*2048 ie.

That way you have superior image quality (downsampling) and your hw will be maxed out :D

shouldn´t your shading quality be 100 and not 10?

You can try setting TexQuality to 4

Edited by @ST

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You can get higher Anisotropic Filtering by forcing it through your gfx driver. I think the highest in game setting = an nvidia driver setting of x8. Going to x16 makes a big difference.

If you really have performance to spare, Ambient Occlusion and Super sampling should help you out no end :D

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