Hanzu 10 Posted May 25, 2011 1.59.81201 created showshopped bug for Bitter Chill. Mission will not proceed after start. See details: http://www.dev-heaven.net/issues/15621#note-2 It is easy and fast to reproduce, just start Bitter Chill mission and watch. The bugs start flooding in as soon as mission starts cannot avoid seeing them. Share this post Link to post Share on other sites
blackmamba 0 Posted May 25, 2011 (edited) after lookin at these files and comparing after reinstalling this is what my config looks like now instead of just four lines language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Windowed=0; Resolution_W=1776; Resolution_H=1000; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1280; Render_H=900; FSAA=2; postFX=3; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=8; lastDeviceId=""; localVRAM=1063702528; nonlocalVRAM=1874423808; vsync=1; AToC=7; instead of this.... beta config? language="English"; adapter=-1; Resolution_Bpp=32; Windowed=0; think this was the problem, but i was better off reinstalling now i see how oa sets up this is default setup from fresh reinstall. alot of truncated patch zip files out there does make reinstalling a nightmare if you dont save the good ones. this is very different from what i was using as config previously. think the config setup has something to do with it, might want to check it. after i replaced it the beta ran fine. Edited May 25, 2011 by blackmamba Share this post Link to post Share on other sites
rok 0 Posted May 25, 2011 Another bug: dead/killed AT soldiers (AI) are standing around and don't fall down - kinda like "frozzen in death-animation". Maybe its just something wrong/messed up with this death-animation if AI is using/switching AT or any other launcher/secondary weapon? Just noticed that this standing death bug happens to all women too. Share this post Link to post Share on other sites
SaOk 112 Posted May 27, 2011 (edited) The performance is good at start, but the more you play the more the game loose performance and finally there is much stuttering. I think that happens faster when you load game in mission editor many times. The villages/towns also seems heavier than before. I have some cutscenes in my campaign that feel much slower with the latest betas. The most annoying bug ever is still a AI pistol bug. If AI team-member have a pistol, its very rare that the member wont stuck at some point in the mission. When he stuck, also the rest of the team stuck to wait him to move. I hope that would be finally fixed, since the bug have been from ArmA1. Also the player´s group team-member AI should still be more fluent. They often leave too much behind, even more with mods like ACE2. There could be some max distance (e.g. 200m) to player which would make them to run full speed after player (leader) (no matter if they are under fire or see tanks), if exceeded, (until they are returned to formation or are under ~50m from player). And of course that rule wouldnt affect on members with move order. Edit: Also, player is revealed too much for enemy, when he destroys enemy vehicle with satchel or AT-launcher. I dont know how its currently made, but the outcome is over-deadly. Player is now often shot from 500m away in a blink of eye if he tryes to peek from any hideout that the enemy shouldnt have any idea in real-life. Could there be the ultra reveal made only for few most closest enemies (that also have currently a line of sight to the player)? And maybe only for some short time. Some better balance would be important for enjoyable experiences. For an example, currently in one of my missions I have a multiple enemy shilkas to destroy. I destroy one, move over 1km to next target in a village where the shilka often spots now silent player through buildings. It even may try to shoot through a building, but at least everytime it knows from which corner or bush player will appear. Edited May 27, 2011 by SaOk Share this post Link to post Share on other sites
Hellhound 10 Posted May 27, 2011 Another bug: dead/killed AT soldiers (AI) are standing around and don't fall down - kinda like "frozzen in death-animation". Maybe its just something wrong/messed up with this death-animation if AI is using/switching AT or any other launcher/secondary weapon? Yep, noticed this too. Tried various betas with a test scene and the last good one is the 79600 version, so i'm using that right now. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 27, 2011 I'm getting a lot of AI stuck after move commands as well, even in open areas. Quite irritating, since nothing will get them moving again (not even stripping them of weapons, shooting them in the leg, having them healed and letting them get up). Share this post Link to post Share on other sites
shadowze 1 Posted May 27, 2011 yep , performance after about 1 hour of playing goes to the crapper :( av fps is 45-60 then after 1 hour or so goes to 5fps , flush does not work Share this post Link to post Share on other sites