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Grendelman

Radio call

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How do you put it in a mission that you have to do the mission, and when you're done you grab the green radio thingy (on the map) and call the chopper/truck/boat to pick you up. How do you do this? I don't need to know how to do the sound (not yet). Just how to put the radio in it and how you "link" this radio to the chopper/truck/boat.

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Trigger activation: Radio Alpha

"On activation" -field:

tanks_roll_in = true

So when player clicks radio alpha, tanks_roll_in becomes

true. It's as simple as that. smile.gif

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Well that kindof depends..

If you want some tank to come and help you, set its

fuel to zero when creating it, and name it backup_tank[/],

for example. Make waypoints for it, so that it would

come to help you, if it only had fuel.

Then in that Radio Alpha's "on activation" field, put:

backup_tank setfuel 1

Get the idea?

That "Radio Alpha" trigger is just a trigger which is activated by player.

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Cool, but now you see at the Radio: 'Alpha'. Can this be a name?

Also, this gaved me an error: tanks_roll_in = true

confused.gif

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Why make it so damn hard confused.gifconfused.gif

Let s say you want a blackhawk to come and pick you up after the mission on channel Bravo.

Best way to do it is to put an empty chopper, pilot next to it.

Give him a WP first "move" a few meters is enough, then the "get in" wp, then the waypoint where to come and pick you up, waypoint for extraction ... etc.

Make your waypoint to extraction point with last wp "get in" and syncronise that with the "load" waypoint of chopper ( so he waits untill all are in before leaving)

Then make a trigger. With the condition that has to be done before you can use it. Lets say that the mission is done when a bmp named "bmp" is destroyed.

Put in on condition field of trigger : not (alive bmp).

Make the trigger activated by west => once => channel Bravo. You can add text and sound if you want.

Last bit, syncronise ( pull a blue line between ) the trigger with the first waypoint "move" of chopper pilot.

The syncronisation will hold him untill the call is made and the condition in the trigger will make it so you cant make the call before objective is complete. So no need to put something without feul.

Hope that helps

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Thanks for that info. I'll put it in my "forum edit document" biggrin.gif. Got this "word file" with a lot of good stuff related to editing. wow.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Grendelman @ May 20 2002,23:07)</td></tr><tr><td id="QUOTE">Thanks for that info. I'll put it in my "forum edit document" biggrin.gif. Got this "word file" with a lot of good stuff related to editing.  wow.gif<span id='postcolor'>

somehow i think we all got a wordfile like that tounge.gif

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Txt-file actually tounge.gif

And then a whole folder with tutorials, pdf-files, and so on... biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Cool, but now you see at the Radio: 'Alpha'. Can this be a name?<span id='postcolor'>

You can see the trigger's text field in that radio.

You know, trigger has "name" field, "text" field is

next to it.

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Thanks Laury, I never used that field before.</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">somehow i think we all got a wordfile like that tounge.gif<span id='postcolor'>

Yep biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JAP @ May 20 2002,21:52)</td></tr><tr><td id="QUOTE">Why make it so damn hard confused.gif  confused.gif

Let s say you want a blackhawk to come and pick you up after the mission on channel Bravo.

Best way to do it is to put an empty chopper, pilot next to it.

Give him a WP first "move" a few meters is enough, then the "get in" wp, then the waypoint where to come and pick you up, waypoint for extraction ... etc.

Make your waypoint to extraction point with last wp "get in" and syncronise that with the "load" waypoint of chopper ( so he waits untill all are in before leaving)

Then make a trigger.  With the condition that has to be done before you can use it.  Lets say that the mission is done when a bmp named "bmp" is destroyed.

Put in on condition field of trigger : not (alive bmp).

Make the trigger activated by west => once => channel Bravo.  You can add text and sound if you want.

Last bit, syncronise ( pull a blue line between ) the trigger with the first waypoint "move" of chopper pilot.

The syncronisation will hold him untill the call is made and the condition in the trigger will make it so you cant make the call before objective is complete.  So no need to put something without feul.

Hope that helps<span id='postcolor'>

It works so far, but when the chopper comes to me, it just hangs there in the air and it won't land. confused.gif

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Oki, but this is a radio command for commands and orders menu. Can someone make command for walkie-talkie in the map background ?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TYsiEK @ May 22 2002,15:52)</td></tr><tr><td id="QUOTE">Oki, but this is a radio command for commands and orders menu. Can someone make command for walkie-talkie in the map background ?<span id='postcolor'>

It is for a Channel ( Alpha, bravo, etc ... )

Not an action command like you think.

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