Stones 10 Posted May 15, 2011 Created a mission a couple of days ago with a custom bit of music in it, followed a guide which I saw on youtube. I exported this mission to multiplayer and then tried to create my own server when I got this message. Everytime I try to run a server on my machine the game crashes and I get this message. Any help with this at all? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 15, 2011 Post description.ext here using the code tags (under advanced), and we'll help. Code tags maintains the indents. Hard to help without seeing the problem. Share this post Link to post Share on other sites
buliwyf 4 Posted May 15, 2011 I heard about the error message a couple of days ago in another forum... it seems you are using some script(s) made by community... as CG said... we need more input... ;) Share this post Link to post Share on other sites
demonized 20 Posted May 15, 2011 run description.ext through squint aswell for debug help. Share this post Link to post Share on other sites
Stones 10 Posted May 15, 2011 This is the code i was using, it was working but when when exported to multiplayer it crashes the game. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {Crysis}; // Definition for each sound class Crysis { name = "Crysis"; sound[] = {\sound\Crysis.ogg, 1, 1.0}; titles[] = { }; }; }; Share this post Link to post Share on other sites
shuko 59 Posted May 15, 2011 No it it's. The error doesn't even refer to that code. "/RscTitles/LDDK/" I don't know what mission you've extracted, but I'm going to take a guess and it's a mission by a member of Kyllikki and you've broken the code which displays the mission title. Share this post Link to post Share on other sites
Stones 10 Posted May 15, 2011 nope, i made the mission my self. Share this post Link to post Share on other sites
twirly 11 Posted May 15, 2011 Well... that code snippet looks fine... so your error seems to be somewhere else. Share this post Link to post Share on other sites
demonized 20 Posted May 16, 2011 sound[] = {\sound\Crysis.ogg, 1, 1.0}; It should be: sound[] = {"\sound\Crysis.ogg", 1, 1.0}; Share this post Link to post Share on other sites
twirly 11 Posted May 16, 2011 sound[] = {\sound\Crysis.ogg, 1, 1.0};It should be: sound[] = {"\sound\Crysis.ogg", 1, 1.0}; This is a snippet from my .ext... works fine without the quotes! class heshistory { name = "heshistory"; sound[] = {\sounds\enemy_killed_3.ogg, 1, 1.0}; titles[] = {}; }; Share this post Link to post Share on other sites
demonized 20 Posted May 16, 2011 (edited) @Twirly This is a snippet from my .ext... works fine without the quotes! class heshistory { name = "heshistory"; sound[] = {\sounds\enemy_killed_3.ogg, 1, 1.0}; titles[] = {}; }; ah ok, i just looked up a description ext from domination mission for multiplayer and it used qoutes like i posted, maybe it works fine both ways... @Stones titles[] = { }; you have a space inbetween { and } try to change to: titles[] = {}; EDIT: http://community.bistudio.com/wiki/Description.ext#CfgSounds description on wiki is using qoutes around sound file name as i posted, try that for fix. class CfgSounds { sounds[] = {}; class wolf1 { name = "my_wolf_sound"; // how the sound is referred to in the editor (e.g. trigger effects) sound[] = {"fx\wolf1.ogg", 1, 1}; // filename, volume, pitch titles[] = {}; }; }; what is line 90 in your description ext? also it refers to a folder or some title as shuko mentioned so unclear on the whole thing. Edited May 16, 2011 by Demonized Share this post Link to post Share on other sites